rowtjack07 Posted June 24, 2011 Share Posted June 24, 2011 When it comes to creating a patrol through linked reference does ticking Initialy Disabled in the idle or furnitures infomation just make it so the animation will only be activated once the person on the patrol reaches that point, (EG, no one will use it exept the ones on the patrol path). If it does, great! I just dont want to go doing this to the fifty or so to just find out that it doesnt do that. Link to comment Share on other sites More sharing options...
davidlallen Posted June 24, 2011 Share Posted June 24, 2011 When you tick the "initially disabled" checkbox on an item, that means the item will not appear in the game at all. Any reference to the item will fail. You do this for items where you want some other script to make them appear. For example, very often you may have a dark room with a light switch. The room contains a light object, but it has the initially disabled checkbox ticked. The script on the light switch enables the light object. So, this checkbox will not do what you want. It sounds like what you want is to trigger a particular animation by somebody who is performing the patrol. So you would add this into the patrol package, not onto the item. Link to comment Share on other sites More sharing options...
rowtjack07 Posted June 25, 2011 Author Share Posted June 25, 2011 Thankyou, this was very helpful, kudos to you if I havn't already given one. Just one question, how wouild I go about making it so only the person on the patrol will activate the particular animation via the patrol package, I would love to know. Link to comment Share on other sites More sharing options...
davidlallen Posted June 25, 2011 Share Posted June 25, 2011 The patrol package can have idles associated with it. The only NPC's who execute the package are the ones to whom you assign it. If you only assign your package to one NPC, then only that NPC will execute that idle. Link to comment Share on other sites More sharing options...
rowtjack07 Posted June 25, 2011 Author Share Posted June 25, 2011 Well I have this specific package that is basicaly linked to a single idle which in turn is linked to many other idles through a pathway, (So one idle is linked to anoth, which is linked to another ect until it returns to the origional idle). Now, I only have one NPC using the package but anyone who just so happens to walk past any of the idle markers will activate it, this I do not want. (By the way, they arent actualy ide markers but they are furniture such as the repair items on floor marker and repair wall marker), so how is it so I can stop having other NPCs use the animations. I only want the one NPC to use them, whilst he is on his package. Link to comment Share on other sites More sharing options...
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