reyiss Posted June 24, 2011 Share Posted June 24, 2011 (edited) COMPLETE EDIT OF THREAD OK I need some advice. I have a working FCOM installation right now it includes the following.OblvionShivering IsleOfficial SI Patch 1.2Knights and all 8 other DLCUnofficial Oblivion PatchUnofficial Shivering Isle PatchUnofficial Official Mods PatchOscuro's Oblivion OverhaulMarts Monster ModMarts Medium TexturesLich TexturesFrans Items.Oblivion WarcryBob's ArmoryFCOM 9.9 BetaFCOM Entropic Order RebalanceEVE VanillaEVE OOOEVE MMMEVE FRANEVE FCOM Plugin You can look at my load order http://img600.imageshack.us/img600/5016/workingoblivionwithfcom.png Now here is where I want to go from here and I need some advice like With these mods What I need to know if possible is what other parts of OOO,MMM,FRAN,OWC,FCOM do I need to add with them for compat? Is there a mod that does the same as these thats better compatible with FCOM and are these mods even Compatible with FCOM. I know its a lot, but these mods where my essential List for a Non FCOM oblivion and I hope to get as many of them as possible into my FCOM build. Main thing is I dont want to change anything until I know I can do it safely. Loth's Blunt Weapons - I know this is supposed to be compatible.Tamrielic IngredientsTamriel TravellerHarvest FloraDeadly ReflexNatural EnvironmentsCities Alive at NightRace Balancing ProjectDark UICompanion Share and RecruitUnique Landscapes (ALL) i know I need the compat files for 2 of the area's with OOO. I dont have marts wilderness esp so I should not need those.Midas Magic Spells of Aurum Better Cities of BananasplitScorn's Vampirism Any advice will be much appreciated. I will do some further research in the mean time while I back up Both of my Oblvion Directories to a USB HD. Edited June 27, 2011 by reyiss Link to comment Share on other sites More sharing options...
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