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Returning to Oblivion for a little romp through Cyrodiil


reyiss

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COMPLETE EDIT OF THREAD

 

OK I need some advice. I have a working FCOM installation right now it includes the following.

Oblvion

Shivering Isle

Official SI Patch 1.2

Knights and all 8 other DLC

Unofficial Oblivion Patch

Unofficial Shivering Isle Patch

Unofficial Official Mods Patch

Oscuro's Oblivion Overhaul

Marts Monster Mod

Marts Medium Textures

Lich Textures

Frans Items.

Oblivion Warcry

Bob's Armory

FCOM 9.9 Beta

FCOM Entropic Order Rebalance

EVE Vanilla

EVE OOO

EVE MMM

EVE FRAN

EVE FCOM Plugin

 

You can look at my load order http://img600.imageshack.us/img600/5016/workingoblivionwithfcom.png

 

Now here is where I want to go from here and I need some advice like With these mods

What I need to know if possible is what other parts of OOO,MMM,FRAN,OWC,FCOM do I need to add with them for compat? Is there a mod that does the same as these thats better compatible with FCOM and are these mods even Compatible with FCOM. I know its a lot, but these mods where my essential List for a Non FCOM oblivion and I hope to get as many of them as possible into my FCOM build.

 

Main thing is I dont want to change anything until I know I can do it safely.

 

Loth's Blunt Weapons - I know this is supposed to be compatible.

Tamrielic Ingredients

Tamriel Traveller

Harvest Flora

Deadly Reflex

Natural Environments

Cities Alive at Night

Race Balancing Project

Dark UI

Companion Share and Recruit

Unique Landscapes (ALL) i know I need the compat files for 2 of the area's with OOO. I dont have marts wilderness esp so I should not need those.

Midas Magic Spells of Aurum

Better Cities of Bananasplit

Scorn's Vampirism

 

Any advice will be much appreciated. I will do some further research in the mean time while I back up Both of my Oblvion Directories to a USB HD.

Edited by reyiss
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