SweetDaggerfall Posted April 8, 2016 Share Posted April 8, 2016 I just really want to for all the grief he gave me (and other vault dwellers) over the 16 years i had to put up with him. When i try (during the 'Escape' part of the game) he just falls unconscious so i can't even loot him. I even have removed his 'essential' flag in my Patch Plugin that loads last in my mod load list. I don't want to use the console to do anything as that just feels like cheating, so i'm looking for another way to fix his annoying desire to stay alive. Now at some point in the past during when i first started playing and modding Fallout 3 i did manage to kill him in this section of the game, and going on the varios wiki entires about him i should still be able to do this. I have not use any mods that make everyone essential, so this is one long standing niggle i have remaining in my modded game. So please help me be able to kill him in the gameplay. My modlist: Fallout3.esmAnchorage.esmThePitt.esmBrokenSteel.esmPointLookout.esmZeta.esmAlton, IL.esmUnofficial Fallout 3 Patch.esmCRAFT.esmCALIBR.esmDCInteriors_ComboEdition.esmWYB.esmAWorldOfPainFO3.esmFO3 Wanderers Edition Main File.esmMart's Mutant Mod.esm DarNifiedUIF3.espGNR Enhanced.espCONELRAD 640-1240.espOverhead3PCamera.espWYB-Base.espAbandonedShack.espfalloutshelter.espMaintenanceShed.espDragonskin Tactical Outfit.espLeatherBackpack-eng.espMerc Adventurer Armor-eng.espNightvisionGoggles(Powered).esp NotSoFast.espPLFewerItems.espPLweightadjust.espShadow and Dust - Southwest DC - Public.espAlton Addon.espRandomEncounters.esp FO3 Wanderers Edition Main File.espFO3 Wanderers Edition DLC Anchorage.espFO3 Wanderers Edition DLC The Pitt.espFO3 Wanderers Edition DLC Broken Steel.espFO3 Wanderers Edition DLC Point Lookout.espFO3 Wanderers Edition DLC Mothership Zeta.espFO3 Wanderers Edition Followers Enhanced (BrokenSteel).espFO3 Wanderers Edition Optional Restore Tracers (automatics only).espFO3 Wanderers Edition - Alternate Travel.esp UUF3P FWE Patch.esp Mart's Mutant Mod - Natural Selection.esp Fellout-Full.espFellout-Anchorage.espFellout-BrokenSteel.espFelloutPointLookout.espFellout-Zeta.esp Flora Overhaul.espmegalight.espHZSmoothLight FO3.espFireLightFix.espXepha's Darkened Interiors.espXepha's Darkened Interiors OA.espXepha's Darkened Interiors BS.espXepha's Darkened Interiors PL.esp Merged Patch.espBlackened FWE + MMM.espPatch Plugin Load Last.esp ------------------- In FO3Edit the entries i have for Butch are:(Non-Player Character>0001CE26>CG03Butch>Butch) Fallout3.esm: Essential, No Low Level Processing Patch Plugin Load Last.esp: No Low Level Processing There are no other references for this Char, so it must be the right one, but even with the removal of the 'Essential' flag in that last esp he still remains non-killable in my game set up. So any suggestions on what to do, thanks in advance. Link to comment Share on other sites More sharing options...
SweetDaggerfall Posted April 9, 2016 Author Share Posted April 9, 2016 (edited) Ok i worked it out. There is a duplicate entry for Butch (actually 3, 2 in Fallout.esm and 1 in FWE). The mod part in question is: FO3 Wanderers Edition Followers Enhanced (BrokenSteel).esp Butch is set as essential in this, and this entry is not overridden by my entry in my Patch Plugin Load Last.esp, so that essential flag over-rules any earlier instance in my load order. So a quick edit to 'copy as override' this instance of Butch into my Patch Plugin Load Last.esp and removing the essential flag here solved the issue. I can now kill Butch as i should be able to in Escape, if i so wish. Might help others that have come across this issue also. Edited April 9, 2016 by SweetDaggerfall Link to comment Share on other sites More sharing options...
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