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TWF with Add Any Item


dcinroc

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I'm having a problem getting these two mods to play nicely together. Winter's Forge works fine and Add Any Item functions properly for vanilla items. But when I run the "getx" script for Add Any Item, a huge vase appears instead of the inventory interface. The vase only contains TWF items. None of my other mod items appear.

 

I primarily use Add Any Item for retrieving mod items that don't/won't appear in-game, so this is pretty annoying. I like both mods, so was hoping someone knew of a solution or workaround for this problem.

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I guess that you're talking about this mod? http://www.dragonagenexus.com/downloads/file.php?id=1825

If so I'll take a look into it and probably rename the script. Sounds to me like TWF is using a script by the same name.

 

yes, the Add Any Item Visual Deluxe. Sorry, should've used the full name.

 

I' appreciate the help. :thumbsup:

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DC- no prob ;) I was guessing that you meant that one, but I needed to be sure.

I'm gonna handle a few reports and then head to bed. Its 5:10am here in CST. But unless I get lucky and have a job interview tomorrow, I'll get started on that after I fully wake up :)

I'll post back when I've got some news for you :)

 

And sorry to make you wait even longer, but I really need to grab some ZZZZ's LOL

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Heyas DC :) Much thanks, I think that right now, I need all the luck that I can get, in that aspect lol :)

 

Ok, I hit a snag. :(

Sir A released these as .ncs files rather than .nss files. .nss files, I can open, .ncs files are compiled script files, and cannot be opened. :(

 

I'd rather not tamper with anything that inside TWF, as it's a very, very complicated mod. And I don't know if there's anything in there that relies on the "getX" script. Because of that, I don't want to mess with it, as I don't want to possibly do something that would botch your version of TWF.

 

But... I've just contacted Sir A, and asked him about the problem. With luck I will hear back from him very soon :)

 

Sorry but there just isnt any way for me to edit the files from his getX script in the form that they are in. :(

 

-DW

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Heyas DC :) Much thanks, I think that right now, I need all the luck that I can get, in that aspect lol :)

 

Ok, I hit a snag. :(

Sir A released these as .ncs files rather than .nss files. .nss files, I can open, .ncs files are compiled script files, and cannot be opened. :(

 

I'd rather not tamper with anything that inside TWF, as it's a very, very complicated mod. And I don't know if there's anything in there that relies on the "getX" script. Because of that, I don't want to mess with it, as I don't want to possibly do something that would botch your version of TWF.

 

But... I've just contacted Sir A, and asked him about the problem. With luck I will hear back from him very soon :)

 

Sorry but there just isnt any way for me to edit the files from his getX script in the form that they are in. :(

 

-DW

 

 

Thank you very much! Oh how I wish I could get my hands on the toolset.

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Not a problem, like I said, I'll let you know if I hear back from Sir A. He's been off the site for a while now, but I still have hopes, as he was very friendly and helpful when he was here :)

The toolset is easy to get. You can get it straight from bioware- http://social.bioware.com/page/da-toolset

Or if for some reason you have account issues you can get it with a free account at fileplanet- http://www.fileplanet.com/207103/200000/fileinfo/Dragon-Age:-Origins-Toolset

 

Getting it RUN... well.... that can sometimes be a real challenge, lol.

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@dcinroc I've been using TWF for a couple of days and "any item visual deluxe"{damn good mod!} for a lot longer ...am running about 30 mods and have not had any "vases" ...both mods seem to be working without any major problems...I say major because TWF seems to have slowed some of the load times {am guessing it's cause of all the scrolls/essence/formula/junk in TWF}<<would actually like to remove those. Also find TWF works well with "utility sack"....maybe you've got something else conflicting...Although i will say that "runscript get" does take a while to load IE: 1267 odd items or more..."getx" = a lot quicker....but no probs here...TC.
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