SephDragoon Posted April 9, 2016 Share Posted April 9, 2016 I probably should have remembered about this forum earlier, moving my post here for now: Is there a condition I can use that will act like that? I just want to set something up to work only if the Pipboy Light is currently on. How would I go about doing that? Link to comment Share on other sites More sharing options...
ThoraldGM Posted April 12, 2016 Share Posted April 12, 2016 I don't know. In FO4Edit, default object manager (formID 00000800) has references to default light on and off. But I don't see any kind of usable function to call and check a condition. I searched "pip" and "light" in the decompiled scripts without any luck (unless I missed it buried in the results). Possible leads to follow: power armor light, mining helmet (which I tried, no script attached??), sneaking/discovered code (according to various thread rumors). Interested. Hope someone posts the solution. Link to comment Share on other sites More sharing options...
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