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Convert to OMOD help, please


Moguai

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I've used OMM and many other mods before and when a mod comes packed as OMOD format, I usee OMM to install the mod. The thing is that is there is no OMOD format, I usually just manual install. This may be a dumb question but can I use OMM to install these non-OMOD format mods? If so, please explain how. Thanks in advance.
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I've used OMM and many other mods before and when a mod comes packed as OMOD format, I usee OMM to install the mod. The thing is that is there is no OMOD format, I usually just manual install. This may be a dumb question but can I use OMM to install these non-OMOD format mods? If so, please explain how. Thanks in advance.

Not without knowing how to install them in the first place, then figuring out how to register those locations within the archive. Personally I've found OMODs to be a royal pain in the ass for anything that you might want to change later (like textures, meshes, menu settings). Meaning that if you had an existing replacement for a texture already, and that same texture is part of an OMOD, activating that OMOD would always replace that texture without any confirmation or notation. When you disable that OMOD, it wouldn't revert to the texture that was already there, but instead remove it completely, again without confirmation or notation. While this happening with textures isn't too big of an issue, when it happens with meshes or other stuff, this can totally and completely screw up your game without you knowing until your game always crashes, and without any way to fix it short of reinstalling and starting from scratch. The only practical use of an OMOD is in cases of totally self-contained mods, and only if happen to see some need into having that mod backed up on your system somewhere taking up memory.

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I've used OMM and many other mods before and when a mod comes packed as OMOD format, I usee OMM to install the mod. The thing is that is there is no OMOD format, I usually just manual install. This may be a dumb question but can I use OMM to install these non-OMOD format mods? If so, please explain how. Thanks in advance.

Not without knowing how to install them in the first place, then figuring out how to register those locations within the archive. Personally I've found OMODs to be a royal pain in the ass for anything that you might want to change later (like textures, meshes, menu settings). Meaning that if you had an existing replacement for a texture already, and that same texture is part of an OMOD, activating that OMOD would always replace that texture without any confirmation or notation. When you disable that OMOD, it wouldn't revert to the texture that was already there, but instead remove it completely, again without confirmation or notation. While this happening with textures isn't too big of an issue, when it happens with meshes or other stuff, this can totally and completely screw up your game without you knowing until your game always crashes, and without any way to fix it short of reinstalling and starting from scratch. The only practical use of an OMOD is in cases of totally self-contained mods, and only if happen to see some need into having that mod backed up on your system somewhere taking up memory.

 

Thanks again. This isn't the first time you've helped me out. So basically, manual install is the way to fly.

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I've used OMM and many other mods before and when a mod comes packed as OMOD format, I usee OMM to install the mod. The thing is that is there is no OMOD format, I usually just manual install. This may be a dumb question but can I use OMM to install these non-OMOD format mods? If so, please explain how. Thanks in advance.

 

You can create your own omod by hitting the create button at the bottom and then clicking on Add Archive on the next screen. When you add Archive it is looking for a zip folder so go to your download folder or use other options if files were already extracted.

 

Once you click on Create OMOD it will create the OMOD archive for you. Then when you see it on the right side, click activate at the bottom you will see the .esp appear on the left side. Sometimes if you try to add an archive with multilevels of .esp it will tell you that. On those I would extract to a folder, normally the inside .esp are optional so you would choose.

 

Good to know the info about textures, meshes, I've only just started a week ago. I've only made about 5 although the last one I did will not load even though OMM says a-ok. I can't even get in the game with the mod installed, just CTD. So back to the readme on that one.

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You can create your own omod by hitting the create button at the bottom and then clicking on Add Archive on the next screen. When you add Archive it is looking for a zip folder so go to your download folder or use other options if files were already extracted.

 

Once you click on Create OMOD it will create the OMOD archive for you. Then when you see it on the right side, click activate at the bottom you will see the .esp appear on the left side. Sometimes if you try to add an archive with multilevels of .esp it will tell you that. On those I would extract to a folder, normally the inside .esp are optional so you would choose.

 

Good to know the info about textures, meshes, I've only just started a week ago. I've only made about 5 although the last one I did will not load even though OMM says a-ok. I can't even get in the game with the mod installed, just CTD. So back to the readme on that one.

Find a non-omod version of the mod, or activate it when your data folder is fresh, take everything added by that OMOD and put it in a standard archive, and disable the omod. As mentioned, with the exception of a few small, self-contained OMODs, OMODs have always been the culprit behind me having to reinstall because my data folder and save games got screwed. The intention is nice, but it just doesn't work out very well for most people since they often install mods, try them, disable them, find another mod which does something similar, install it, try it, disable it, try the first one again, disable it, and so on.

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If you copy everything over, you're doing the exact same thing. You'd have to manually copy any textures and meshes out as well. The omod just quickly copies all the files same as if you were to drag and drop. Either way can be harmful if you ever wanna remove it.
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