rodeowearden Posted June 26, 2011 Share Posted June 26, 2011 I am no stranger to installing mods, but I've never been very good at creating or editing them. I've tried using the Geck and have been only mildly successful in understanding it. So I ask for assistance and/or instructions. I have a mod in my possesion that I used to use for Oblivion. The link is here.http://planetelderscrolls.gamespy.com/View.php?view=OblivionMods.Detail&id=4211 (Sorry, no one has submitted to Nexus, had to find it elsewhere) It seems pretty straightforward. The meshes, textures, and .esp are all there. But I would love to know how to edit the esp file in such a way as to put these files into New Vegas. It is not my intent to *steal* this from the author of the original mod. I'd just love to be able to use these weapons in New Vegas. If someone could give me instructions on how to do this, or if it is too complicated, if someone could edit the esp file itself, I would be greatly appreciative. ~Michael Link to comment Share on other sites More sharing options...
davidlallen Posted June 26, 2011 Share Posted June 26, 2011 Well, I have good news and bad news. It "seems like" it should only take a couple of minutes to create a new mod for FNV which has this hammer. But, I did it, and the model does not seem to work right. If you are interested in learning a little about creating mods, you can try yourself. You may need a little help from somebody who knows more than me, about the "nif" files used in 3D object creation. There is a tutorial here which lists the steps. This tutorial starts from another 3D tool, blender, in order to create the "nif" file; you can skip the beginning part because you already have this file. By coincidence the object in the mod is a hammer! http://www.thenexusforums.com/index.php?/topic/264709-creating-a-new-3d-item-say-a-hammer When I follow similar steps, I can put the item in the game; but it shows up as the red diamond with exclamation point, meaning that the nif is not quite valid for FNV. This is rare but not impossible; each successive game uses slightly different information from the nif file. It may be that in my five minutes of trying I mixed something up. The item does display properly in the standalone nif viewer "nifskope" so it doesn't seem like a simple setup problem. Anyway, maybe somebody else can look at the nif and spot a problem, or maybe this will be a good opportunity for you to learn about creating mods using the above tutorial! Link to comment Share on other sites More sharing options...
Nadimos Posted June 26, 2011 Share Posted June 26, 2011 (edited) Fallout 3 and New Vegas use a more updated .nif file format and it is not backwards compatible, meaning you have to import the oblivion mesh with blender and export itagain using the right version. Inform yourselfs about blender and nifscripts, search for tutortials and then simply do itor ask someone. PS: For statics the process is really easy, but for weapons it might be abit diffrent in that you probably gonna have to take an example out of fallout and then just replace that static with your hammer in blender+adjust it abit. PPS: The Fallout 3 and New Vegas skeleton is also incompatible with the one from Oblivion. Edited June 26, 2011 by Nadimos Link to comment Share on other sites More sharing options...
rodeowearden Posted June 26, 2011 Author Share Posted June 26, 2011 Thank you both very much for the info. If I ever get this to work I'll come back and post the results. Link to comment Share on other sites More sharing options...
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