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XCOM 2 SDK Quick Start question


zlycher

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Hey guys, I'm embarrassed to be asking a question about the quick start guide firaxis provided, but I cannot for the life of me get the example weapon mod to actually do anything.

 

I've installed the SDK/Mod Buddy and am able to build the example project(no errors). When I hit debug, I make sure that Example Weapon is selected in the mod menu and then launch the game. I've tried both Debug Strategy Start and Debug No Cheat start and I don't see my example weapon in my soldier's loadout like I'm supposed to!

 

The only thing that I have that is slightly weird is that my game is installed on an SSD and my SDK is installed on an HDD so it's different drives. I've triple checked my file paths in the SDK and everything looks ok.

 

Am I missing something totally obvious?

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Thanks for responding, I'm giving myself an ulcer trying to figure this out. The .pdf has a picture of a soldier with the gun "Mod Example Rifle" equipped in the loadout screen. The document also indicated that the weapon should be available from the start of the game. My understanding is that the quickest way to check for the existence of the gun would be to go through the armory. My steps are as follows:

 

Build mod -> Start Debugging -> Ensure 'example weapon' is checked -> Play game in Debug Strategy Start -> Select armory -> Select solider -> Click loadout -> Check for presence of weapon -> See no example weapon -> Cry.

 

I've also tried starting a guerrilla mission and looking at my soldier's loadouts from there. No dice.

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Wasted almost an entire weekend, but I figured out what was the problem. Let this be a lesson to those who start trying to troubleshoot advanced stuff before the simple things. All I needed to do was verify the game cache in steam. I have no earthly idea why a file was missing, but once it downloaded All mods are working properly.

 

Now I can finally start learning how to do this stuff. lol.

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