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Knights of the Nine fix


Xersize

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Hi everyone! Now, I need kinda someone's help. I never did all the questlines for Knights of the Nine, but it's not the way I want it.

 

See, when I get to the forgotten shrine where I'm supposed to get the boots, the quest... Well, messes up. I can talk to the guy whom I'm supposed to talk to (whom the questmarker is at), jut that the line I need to "say" to him ain't in the conversation. I have gotten all but the mace and the boots, and I can't finnish the quests until I get the boots.

 

Anyone here who can and want's to make a fix for me?

 

Thanks in advance :)

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Hi everyone! Now, I need kinda someone's help. I never did all the questlines for Knights of the Nine, but it's not the way I want it.

 

See, when I get to the forgotten shrine where I'm supposed to get the boots, the quest... Well, messes up. I can talk to the guy whom I'm supposed to talk to (whom the questmarker is at), jut that the line I need to "say" to him ain't in the conversation. I have gotten all but the mace and the boots, and I can't finnish the quests until I get the boots.

 

Anyone here who can and want's to make a fix for me?

 

Thanks in advance :)

Any sort of fix would require editing the actual mod. You might want to try just adding the topic to the player (in console type player.addtopic <topic name>) Provided the conditions for that dialogue are currently valid, this should fix the problem. You may however need to open up the CS to get the correct topic name, Bethsoft has been known to label them with the quest number or other less obvious things.

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