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Game crash after exit ship


Bradezx

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When i load a new game, everything works fine. I select race, sign, spec and social status (Alternate start in Ship). When i rest in the bed, the game loads the new cell i hear sounds for a few seconds but the game CTD before i see anything on screen. I can't figure the problem out and wyre bash detects no conflicts. I have the latest patch and the unofficial patch.

Here's my mod list in load order:

 

 

Oblivion.esm

All Natural Base.esmVersion 1.3

Francesco's Leveled Creatures-Items Mod.esmVersion 4.5bSI

Francesco's Optional New Items Add-On.esmVersion 4.5bSI

Oscuro's_Oblivion_Overhaul.esmVersion 1.33

Mart's Monster Mod.esmVersion 3.7b3p3

Enhanced Daedric Invasion.esmVersion 1.2

FCOM_Convergence.esmVersion 0.9.9a7

HorseCombatMaster.esm

Unofficial Oblivion Patch.espVersion 3.2.0

UOP Vampire Aging & Face Fix.espVersion 1.0.0

DLCShiveringIsles.esp

Francesco's Optional Chance of Stronger Bosses.esp

Francesco's Optional Chance of Stronger Enemies.esp

Francesco's Optional Chance of More Enemies.esp

Francesco's Optional Leveled Guards.esp

FCOM_Francescos.espVersion 0.9.9

FCOM_FrancescosItemsAddOn.espVersion 0.9.9

FCOM_FrancescosNamedBosses.espVersion 0.9.9

Natural_Habitat_by_Max_Tael.esp

All Natural.espVersion 1.3

All Natural - SI.espVersion 1.3

All Natural - MMM Patch.espVersion 1.3

Immersive Interiors.espVersion 0.8

Immersive Interiors - Lights Addon.espVersion 0.8

Natural_Water_by_Max_Tael.esp

All Natural - Real Lights.espVersion 1.3

Living Economy.espVersion 3.6

Living Economy - Items.espVersion 3.62

DropLitTorchOBSE.espVersion 2.4

Bob's Armory Oblivion.espVersion 1.1

Cheat Bob's Armory Oblivion.espVersion 1.1

FCOM_BobsArmory.espVersion 0.9.9

Oblivion WarCry EV.espVersion 1.08

FCOM_WarCry.espVersion 0.9.9

Oscuro's_Oblivion_Overhaul.espVersion 1.33

OOO-Water_Weeds.espVersion 1.33

OOO-Container_Trap_Instant_Effects.espVersion 1.33

FCOM_Convergence.espVersion 0.9.9

FCOM_RealSwords.espVersion 0.9.9

FCOM_DurabilityAndDamage.espVersion 0.9.9

Mart's Monster Mod - More Wilderness Life.espVersion 3.7b3p3

Mart's Monster Mod - More Passive Wildlife.espVersion 3.7b3p3

FCOM_LessReaversInGates.espVersion 0.9.9

Mart's Monster Mod - Extra Wounding.espVersion 3.7b3p3

Mart's Monster Mod - Looting NPCs & Creatures.espVersion 3.7b3p3

Mart's Monster Mod - No Bone Loot.espVersion 3.7b3p3

Mart's Monster Mod - Less Reavers.espVersion 3.7b3p3

Mart's Monster Mod - Zombies for Body Meshes.espVersion 3.7b3p3

Mart's Monster Mod - Safer Quest Locations.espVersion 3.7b3p3

Mart's Monster Mod - Dungeons of MMM.espVersion 3.7b3p3

Mart's Monster Mod - Gems & Gem Dust.espVersion 3.7b3p3

Mart's Monster Mod - Hunting & Crafting.espVersion 3.7b3p3

Mart's Monster Mod - Farm Animals.espVersion 3.7b3p3

Mart's Monster Mod - Diverse WaterLife.espVersion 3.7b3p3

Mart's Monster Mod - Slof Horses Complete.espVersion 3.7b3p3

Mart's Monster Mod - Diverse Runeskulls Loot.espVersion 3.7b3p3

Mart's Monster Mod - Diverse Runeskulls Loot G&GD.espVersion 3.7b3p3

Mart's Monster Mod - Diverse Runeskulls Loot OOO.espVersion 3.7b3p3

FCOM_DiverseGuardUnity.espVersion 0.9.9

FCOM_BobsGuardUnity.espVersion 0.9.9

Mart's Monster Mod - Shivering Isles.espVersion 3.7b3p3

Mart's Monster Mod - City Defences.espVersion 3.7b3p3

Enhanced Daedric Invasion.espVersion 1.2

FCOM_EnhancedDaedricInvasion.espVersion 0.9.9

Natural_Vegetation_by_Max_Tael.esp

Harvest [Flora].espVersion 3.0.0

Harvest [Flora] - Shivering Isles.espVersion 3.0.0

Alternative Start by Robert Evrae.esp

MidasSpells.esp

Deadly Reflex 6 - Timed Block with no damage or durability changes.esp

Mounted_Spellcasting_Deadly_Reflex_Compatible.esp

_Ren_BeautyPack_onlyhairs.espVersion 1.0

_Ren_BeautyPack_full.espVersion 1.0

Elves Of Lineage II.esp

Mart's Monster Mod - Resized Races.espVersion 3.7b3p3

Francesco's 10 days respawn time - 1-20 day lenght rescale.esp

FCOM_Archery.espVersion 0.9.9

DeadlyReflex 6 - Combat Moves.esp

Bashed Patch, 0.esp

 

 

 

When i was installing any of the mods, i followed them to the letter.

Edited by Bradezx
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You might have better luck with the alternate version of the mod: Alternate Start - Arrive by Boat

 

On that version, you can walk around on the ship while it is at sea, talk to people onboard, and actually climb up on to the deck and walk down the gangplank when you reach Cyrodiil. It should prevent the CTD unless there is something on shore or in the vicinity causing a CTD. You could test to see if that is your problem by having an advanced character from an old savegame travel to the Waterfront district and walk around trying to make the game crash.

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