Bradezx Posted June 26, 2011 Share Posted June 26, 2011 (edited) When i load a new game, everything works fine. I select race, sign, spec and social status (Alternate start in Ship). When i rest in the bed, the game loads the new cell i hear sounds for a few seconds but the game CTD before i see anything on screen. I can't figure the problem out and wyre bash detects no conflicts. I have the latest patch and the unofficial patch.Here's my mod list in load order: Oblivion.esm All Natural Base.esmVersion 1.3 Francesco's Leveled Creatures-Items Mod.esmVersion 4.5bSI Francesco's Optional New Items Add-On.esmVersion 4.5bSI Oscuro's_Oblivion_Overhaul.esmVersion 1.33 Mart's Monster Mod.esmVersion 3.7b3p3 Enhanced Daedric Invasion.esmVersion 1.2 FCOM_Convergence.esmVersion 0.9.9a7 HorseCombatMaster.esm Unofficial Oblivion Patch.espVersion 3.2.0 UOP Vampire Aging & Face Fix.espVersion 1.0.0 DLCShiveringIsles.esp Francesco's Optional Chance of Stronger Bosses.esp Francesco's Optional Chance of Stronger Enemies.esp Francesco's Optional Chance of More Enemies.esp Francesco's Optional Leveled Guards.esp FCOM_Francescos.espVersion 0.9.9 FCOM_FrancescosItemsAddOn.espVersion 0.9.9 FCOM_FrancescosNamedBosses.espVersion 0.9.9 Natural_Habitat_by_Max_Tael.esp All Natural.espVersion 1.3 All Natural - SI.espVersion 1.3 All Natural - MMM Patch.espVersion 1.3 Immersive Interiors.espVersion 0.8 Immersive Interiors - Lights Addon.espVersion 0.8 Natural_Water_by_Max_Tael.esp All Natural - Real Lights.espVersion 1.3 Living Economy.espVersion 3.6 Living Economy - Items.espVersion 3.62 DropLitTorchOBSE.espVersion 2.4 Bob's Armory Oblivion.espVersion 1.1 Cheat Bob's Armory Oblivion.espVersion 1.1 FCOM_BobsArmory.espVersion 0.9.9 Oblivion WarCry EV.espVersion 1.08 FCOM_WarCry.espVersion 0.9.9 Oscuro's_Oblivion_Overhaul.espVersion 1.33 OOO-Water_Weeds.espVersion 1.33 OOO-Container_Trap_Instant_Effects.espVersion 1.33 FCOM_Convergence.espVersion 0.9.9 FCOM_RealSwords.espVersion 0.9.9 FCOM_DurabilityAndDamage.espVersion 0.9.9 Mart's Monster Mod - More Wilderness Life.espVersion 3.7b3p3 Mart's Monster Mod - More Passive Wildlife.espVersion 3.7b3p3 FCOM_LessReaversInGates.espVersion 0.9.9 Mart's Monster Mod - Extra Wounding.espVersion 3.7b3p3 Mart's Monster Mod - Looting NPCs & Creatures.espVersion 3.7b3p3 Mart's Monster Mod - No Bone Loot.espVersion 3.7b3p3 Mart's Monster Mod - Less Reavers.espVersion 3.7b3p3 Mart's Monster Mod - Zombies for Body Meshes.espVersion 3.7b3p3 Mart's Monster Mod - Safer Quest Locations.espVersion 3.7b3p3 Mart's Monster Mod - Dungeons of MMM.espVersion 3.7b3p3 Mart's Monster Mod - Gems & Gem Dust.espVersion 3.7b3p3 Mart's Monster Mod - Hunting & Crafting.espVersion 3.7b3p3 Mart's Monster Mod - Farm Animals.espVersion 3.7b3p3 Mart's Monster Mod - Diverse WaterLife.espVersion 3.7b3p3 Mart's Monster Mod - Slof Horses Complete.espVersion 3.7b3p3 Mart's Monster Mod - Diverse Runeskulls Loot.espVersion 3.7b3p3 Mart's Monster Mod - Diverse Runeskulls Loot G&GD.espVersion 3.7b3p3 Mart's Monster Mod - Diverse Runeskulls Loot OOO.espVersion 3.7b3p3 FCOM_DiverseGuardUnity.espVersion 0.9.9 FCOM_BobsGuardUnity.espVersion 0.9.9 Mart's Monster Mod - Shivering Isles.espVersion 3.7b3p3 Mart's Monster Mod - City Defences.espVersion 3.7b3p3 Enhanced Daedric Invasion.espVersion 1.2 FCOM_EnhancedDaedricInvasion.espVersion 0.9.9 Natural_Vegetation_by_Max_Tael.esp Harvest [Flora].espVersion 3.0.0 Harvest [Flora] - Shivering Isles.espVersion 3.0.0 Alternative Start by Robert Evrae.esp MidasSpells.esp Deadly Reflex 6 - Timed Block with no damage or durability changes.esp Mounted_Spellcasting_Deadly_Reflex_Compatible.esp _Ren_BeautyPack_onlyhairs.espVersion 1.0 _Ren_BeautyPack_full.espVersion 1.0 Elves Of Lineage II.esp Mart's Monster Mod - Resized Races.espVersion 3.7b3p3 Francesco's 10 days respawn time - 1-20 day lenght rescale.esp FCOM_Archery.espVersion 0.9.9 DeadlyReflex 6 - Combat Moves.esp Bashed Patch, 0.esp When i was installing any of the mods, i followed them to the letter. Edited June 26, 2011 by Bradezx Link to comment Share on other sites More sharing options...
David Brasher Posted June 26, 2011 Share Posted June 26, 2011 You might have better luck with the alternate version of the mod: Alternate Start - Arrive by Boat On that version, you can walk around on the ship while it is at sea, talk to people onboard, and actually climb up on to the deck and walk down the gangplank when you reach Cyrodiil. It should prevent the CTD unless there is something on shore or in the vicinity causing a CTD. You could test to see if that is your problem by having an advanced character from an old savegame travel to the Waterfront district and walk around trying to make the game crash. Link to comment Share on other sites More sharing options...
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