BloodSyndicate Posted August 2, 2007 Posted August 2, 2007 Hi, I just created a few spells that I thought the game needed. I scrolled through the NPC list and found Orintur, and I placed the spells in his spell-list, but they still do not show up in game. Also, I couldnt find Orintur in the Cheydinhal mage guild cell, which I thought was strange.
Povuholo Posted August 2, 2007 Posted August 2, 2007 Also, I couldnt find Orintur in the Cheydinhal mage guild cell, which I thought was strange.Keep looking there or somewhere else in the mages guild at different hours. Thanks to the A.I. NPC's won't stay in one place :) I think he sleeps upstairs at night.
WRC Meister Posted August 2, 2007 Posted August 2, 2007 Also, I couldnt find Orintur in the Cheydinhal mage guild cell, which I thought was strange. that happend alot to me, try waiting a few hours ingame and see if they come, also at night they wont be avaible for chat, except sometimes
BloodSyndicate Posted August 2, 2007 Author Posted August 2, 2007 Also, I couldnt find Orintur in the Cheydinhal mage guild cell, which I thought was strange. that happend alot to me, try waiting a few hours ingame and see if they come, also at night they wont be avaible for chat, except sometimes Sorry, I meant I cant find him in the editor. I have found him now tho, he was in Willow Bank at game start.. Edit: I found out the problem is I cant use the mod with existing saves, because with my save it doesent detect the changes I made in his spell list.Does anyone know a way around this?
Vagrant0 Posted August 2, 2007 Posted August 2, 2007 Also, I couldnt find Orintur in the Cheydinhal mage guild cell, which I thought was strange. that happend alot to me, try waiting a few hours ingame and see if they come, also at night they wont be avaible for chat, except sometimes Sorry, I meant I cant find him in the editor. I have found him now tho, he was in Willow Bank at game start.. Edit: I found out the problem is I cant use the mod with existing saves, because with my save it doesent detect the changes I made in his spell list.Does anyone know a way around this?Use a scripted activator to add the spells to the NPC. Can't find the related wiki entry, but if needed, you could probably search my name with "EdgarVautrineRef" or activator, I know I've shared an example script in a topic somewhere.
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