Korodic Posted June 26, 2011 Share Posted June 26, 2011 (edited) I'm trying to make a dialogue tree of choices. However, if you don't have the caps, you cannot do the selected choice, and I want it to take you back to the original list of choices; but it shows all of the topics. I'm assuming that it is because I have everything as "top level" on the choice tree. But if I don't then it just ends the conversation bye a GOODBYE choice. My dialogue tree kinda looks like this: MyNPC: Hi, select a choiceChoice 1---MyNPC: Ok what specifically do you want?------Choice1List1---------MyNPC: You do not have enough caps (back to root topic, has conditions for cap amount determination)---------MyNPC: OK, I can do that for you (will end convo, and will happen if character has enough caps.)Choice 2---MyNPC: Alright which place?------Choice1List2---------MyNPC: You do not have enough caps (back to root topic, has conditions for cap amount determination)---------MyNPC: OK, I can do that for you (will end convo, and will happen if character has enough caps.) As you can see, that is how it looks. However, if I "return to root topics" without flagging all my choices (except for the 1st major 2) then they will not appear. However, If I do return to root choices, I see EVERY choice, from both lists. Help? Edited June 26, 2011 by Skibblets Link to comment Share on other sites More sharing options...
davidlallen Posted June 26, 2011 Share Posted June 26, 2011 There are a few threads on dialog construction in the last couple of weeks; you can search here to find them. Basically, you need to use the "choices" section of the quest dialog. Only zero or one (YMMV) topic should be a root topic. Link to comment Share on other sites More sharing options...
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