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dialogue question


Korodic

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I'm trying to make a dialogue tree of choices. However, if you don't have the caps, you cannot do the selected choice, and I want it to take you back to the original list of choices; but it shows all of the topics. I'm assuming that it is because I have everything as "top level" on the choice tree. But if I don't then it just ends the conversation bye a GOODBYE choice.

 

My dialogue tree kinda looks like this:

 

MyNPC: Hi, select a choice

Choice 1

---MyNPC: Ok what specifically do you want?

------Choice1List1

---------MyNPC: You do not have enough caps (back to root topic, has conditions for cap amount determination)

---------MyNPC: OK, I can do that for you (will end convo, and will happen if character has enough caps.)

Choice 2

---MyNPC: Alright which place?

------Choice1List2

---------MyNPC: You do not have enough caps (back to root topic, has conditions for cap amount determination)

---------MyNPC: OK, I can do that for you (will end convo, and will happen if character has enough caps.)

 

As you can see, that is how it looks. However, if I "return to root topics" without flagging all my choices (except for the 1st major 2) then they will not appear. However, If I do return to root choices, I see EVERY choice, from both lists. Help?

Edited by Skibblets
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