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Dragonborn's Helm


KingGsterUK

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Hi guys,

 

Just thought I'd share a couple of screenies of a new mod I'm working on. It's the helmet Dragonborn is using in the trailers for The Elder Scrolls V: Skyrim. Not sure what the real name is, so for now it will just be called Dragonborn's Helm. The 3d model is complete just gotta UV map and texture it then it'll be up here for peeps to enjoy.

 

http://img62.imageshack.us/img62/2859/helminmaxuntextured.jpg

http://img703.imageshack.us/img703/5998/screenshot66y.jpg

Edited by KingGsterUK
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  • 4 months later...

The model looks solid! The texture .. looks like, I am sorry for the language, crap. No offense meant!

I'll give some pointers, to clear what I mean:

 

Too much noise, simply tiled around, and the horn got a weird material in the final render.

 

There is no man in the world that would use a helmet that rusted. It would fall in pieces, it would give you a nice rusty color on your hair, it would be of no use.

There is also no scratches to join the rust. Does that mean this helmet have been lying under rain for a few years, never used? Not very practical.

The horns material look wierd. It got too much yellow in it. If this is meant to be of bone, it needs to be cleaner, and perhaps more broken up. If it is metal, it needs a little work on the overall texture.

 

A better base texture, a better plan and some scratches would make this look a lot better!

 

I'd also point out what I mean about "too much noise". There are 3 kind of "noise" used in textures:

- Big shape noise, like the cloud filter in photoshop. There is no realistic way to use these, unless it is grunge.

- Small compact noise, like this. Little in the world got that kind of noise, and it looks messy. The lower part of your helm got a decent/good use of noise, the top got too much.

- Something in the middle. Some areas got small compact areas of noise, others got big shapes. This is how the real world works.

 

Other than that, the specularity needs some work. It doesn't got any shine as far as I can see. Metal without shine is concrete, or really, REALLY degraded/rusted metal. The horn also need some kind of specularity, to sell the material. Wood/Metal/Bone. There is a difference here. Metal reflects, and shines. Wood don't reflect, and got barely any shine. Bone doesn't reflect unless polished hard, but got a little shine.

 

Yes, I know tons of people will probably rage at me for saying it, and being honest. I see improvement, so I'll tell what I see. Take this as you wish, it is meant good either way.

 

Cheers,

Matth

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  • 2 months later...

The model looks solid! The texture .. looks like, I am sorry for the language, crap. No offense meant!

I'll give some pointers, to clear what I mean:

 

Too much noise, simply tiled around, and the horn got a weird material in the final render.

 

There is no man in the world that would use a helmet that rusted. It would fall in pieces, it would give you a nice rusty color on your hair, it would be of no use.

There is also no scratches to join the rust. Does that mean this helmet have been lying under rain for a few years, never used? Not very practical.

The horns material look wierd. It got too much yellow in it. If this is meant to be of bone, it needs to be cleaner, and perhaps more broken up. If it is metal, it needs a little work on the overall texture.

 

A better base texture, a better plan and some scratches would make this look a lot better!

 

I'd also point out what I mean about "too much noise". There are 3 kind of "noise" used in textures:

- Big shape noise, like the cloud filter in photoshop. There is no realistic way to use these, unless it is grunge.

- Small compact noise, like this. Little in the world got that kind of noise, and it looks messy. The lower part of your helm got a decent/good use of noise, the top got too much.

- Something in the middle. Some areas got small compact areas of noise, others got big shapes. This is how the real world works.

 

Other than that, the specularity needs some work. It doesn't got any shine as far as I can see. Metal without shine is concrete, or really, REALLY degraded/rusted metal. The horn also need some kind of specularity, to sell the material. Wood/Metal/Bone. There is a difference here. Metal reflects, and shines. Wood don't reflect, and got barely any shine. Bone doesn't reflect unless polished hard, but got a little shine.

 

Yes, I know tons of people will probably rage at me for saying it, and being honest. I see improvement, so I'll tell what I see. Take this as you wish, it is meant good either way.

 

Cheers,

Matth

I have to say, this is very constructive criticism! Hope KingGsterUK doesn't take it too bad ;P

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