monkeyboi Posted June 26, 2011 Share Posted June 26, 2011 I recently had an idea for a mod that will change a players animations for various things based on perks that the player has. i thought i could use the same basic principle as the 'ranger takedown' perk. i went into the geck and i couldn't find out how the perk worked for the life of me. so, i ask the Nexus community: How in the world does the ranger takedown perk work? it didnt have scripts or anything. Link to comment Share on other sites More sharing options...
NorthWolf Posted June 26, 2011 Share Posted June 26, 2011 It's like paralyzing palm, if I remember correctly, where it's basically a variable being initialized and the actual workings of the perk itself is handled by the game engine. I'm not an animator but what I've read is that it's hard (impossible?) to do anything but replace existing animations, save for idle animations, so you might be out of luck if you want new combat animations. Regardless of that, I tried adding new unarmed attack types a while back and hit a brick wall where it's all hardcoded, it seems, though I could be wrong. Link to comment Share on other sites More sharing options...
monkeyboi Posted June 27, 2011 Author Share Posted June 27, 2011 well jeez, i was hoping that it was basically a script that redirects the original animations to the better one... Link to comment Share on other sites More sharing options...
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