Tuskin38 Posted April 10, 2016 Share Posted April 10, 2016 (edited) Sorry if this is wrong place, maybe a mod or admin can move it if it is? But the title is true. No need for the autoexec workaround. After enabling your mods via however you do it, close the program. Go to the plugins.txt file in 'C:\Users\*username*\AppData\Local\Fallout4' Go to properties and uncheck 'read only'In there, put a * next to each esm/esp files that is a mod, save it and then set it to read only again. Then launch the game. You NEED to set it to read only, or Nexus Mod Manager and I'm assuming others with overwrite it without the *If you want to be really safe don't use any mod mangers at all and just launch it normally. For example this is how my file looks Fallout4.esmDLCRobot.esm*Loads.esm*Reverb and Ambiance Overhaul.esp*Reverb and Ambiance Overhaul - Automatron.esp*OWR.esp And they all load properly. Edited April 10, 2016 by Tuskin38 Link to comment Share on other sites More sharing options...
Frankfurter338 Posted April 10, 2016 Share Posted April 10, 2016 I just tried this out with a couple of simple mods and as far as I can tell everything is working the way it should be. I also tested scrapping by emptying the workbench in Covenant and started scrapping random items and it looked like the proper scrapped components showed up in the workbench inventory. Maybe it's too early to tell if there's any issues right now, but this looks good so far. Good find! Link to comment Share on other sites More sharing options...
EmissaryOfWind Posted April 10, 2016 Share Posted April 10, 2016 Hopefully NMM will soon be updated accordingly. Link to comment Share on other sites More sharing options...
Blackice010 Posted April 10, 2016 Share Posted April 10, 2016 (edited) Weird. Tried loading my save:Some objects are no longer available: DLCRobot.esp, Arbitration - Molotov.espI can however confirm that it works. It seems to be loading my mods (don't know about DLCRobot and Arbitration Molotov though), and scrap works correctly. But needs some more testing to see if all mods work correctly. Fallout4.esmDLCRobot.esm*Arbitration - Better Combat AI.esp*Arbitration - Reduced Grenade Spam.esp*Arbitration - Farther Grenade Detection.esp*Arbitration - Stealth Overhaul.esp*Arbitration - Fall Damage Overhaul.esp*Arbitration - Molotov.esp*BetterSettlers.esp*BetterSettlersNoLollygagging.esp*BetterSettlersMortalPack.esp*Companions GPS.esp*chem redux.esp*smfArenaGambling.esp*CraftableEnemySpawners.esp*DarkerNights.esp*DarkerNightsDetection.esp*DV-Durable Vertibirds.esp*DV-No Levelled Vertibirds.esp*dD-Enhanced Blood.esp*DD_ROBO-TRUMP_2016_MAKE_MODDING_GREAT_AGAIN.esp*Faster Terminal Displays (2x).esp*ImmersiveVendors.esp*Grasslands - Unhealthy.esp*OWR.esp*More Where That Came From Diamond City.esp*PipBoyShadows.esp*pipboylightdown.esp*TrueStormsFO4.esp*DarkerNights-TrueStorms.esp*Radiant Clouds and Fogs.esp*DarkerNights-Radiant.esp*RainofBrassPetals.esp*TrueStormsFO4-NoConstantRads.esp*TrueStormsFO4-ClimateSettings.esp*TrueStormsFO4-Performance-Fog.esp*Fr4nssonsLightTweaks.esp*dD-Action Ragdoll Force.esp*dD-Reduced Explosion Force.esp*ScrapGrinder.esp Edited April 10, 2016 by Blackice010 Link to comment Share on other sites More sharing options...
Tuskin38 Posted April 10, 2016 Author Share Posted April 10, 2016 (edited) I just tried this out with a couple of simple mods and as far as I can tell everything is working the way it should be. I also tested scrapping by emptying the workbench in Covenant and started scrapping random items and it looked like the proper scrapped components showed up in the workbench inventory. Maybe it's too early to tell if there's any issues right now, but this looks good so far. Good find! The scrapping issue was only caused by force loading via the exec/console. It will also do that in non-beta versions of the game I'm pretty sure. Edited April 10, 2016 by Tuskin38 Link to comment Share on other sites More sharing options...
Tuskin38 Posted April 10, 2016 Author Share Posted April 10, 2016 (edited) Weird. Tried loading my save:Some objects are no longer available: DLCRobot.esp There is no DLCRobot.esp with the DLC, it is just .esm Unless you made a typo. I didn't have that issue with the DLC. Edit: whoops, sorry for the double post. Edited April 10, 2016 by Tuskin38 Link to comment Share on other sites More sharing options...
Starwaster Posted April 10, 2016 Share Posted April 10, 2016 If you have previously used the other workaround that required treating .esm as .esp then you can get that error when using Tuskin's method. That's ok and it doesn't hurt anything that I've noticed. I have however noticed other odd behavior. I tried manually editing the plugins.txt file to temporarily disable a mod that I needed to reset (Take Cover) and the mod still activates even though it was no longer present in the plugins.txt file!!! I'm renaming the TakeCover.esp to stop it that way. But it was more than a little odd.... Link to comment Share on other sites More sharing options...
Blackice010 Posted April 10, 2016 Share Posted April 10, 2016 (edited) Weird. Tried loading my save:Some objects are no longer available: DLCRobot.esp There is no DLCRobot.esp with the DLC, it is just .esm Unless you made a typo. I didn't have that issue with the DLC. Thats why its weird, its not a typo :tongue:. I have, in the past added .esp mods as master to the DLC .esm. However i since reverted that with a brand new DLC .esm.@Starwaster For me, with the hlp method, the Companion GPS mod only activated itself after saving and loading. So maybe in your case Take Cover was still active in the save file. Edited April 10, 2016 by Blackice010 Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted April 10, 2016 Share Posted April 10, 2016 Can this trick be used to load other .ESMs other than Fallout4.esm and RobotDLC.esm? Link to comment Share on other sites More sharing options...
Tuskin38 Posted April 10, 2016 Author Share Posted April 10, 2016 Can this trick be used to load other .ESMs other than Fallout4.esm and RobotDLC.esm? I have an esm in my example, so yes. Link to comment Share on other sites More sharing options...
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