LeaderEnemyBoss Posted April 10, 2016 Share Posted April 10, 2016 Hi Everyone, I have several particle effects attached to a custom grenade projectile to create a "new" explosion effect. They play just fine, however one of them faces in the wrong when activated ingame. Instead of aligning itself nicely with the ground, it looks like a half submerged wheel. How do i get my particle effects to behave? Interestingly enough the same particle effect aligns itself nicely when activated in the buildvisualization via X2Action_PlayEffect. Link to comment Share on other sites More sharing options...
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