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Power Armor DT Alteration


magnanimousmudd

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So, I don't wear power armor, but I'm a firm believer in that Power Armor wearers should be like walking tanks, so that you feel satisfaction when you do manage to take one down..

http://www.wallpaperez.info/wallpaper/games/Fallout-3-1680x1050-1008.jpg

Currently I have a mod that changed the stat bonuses (Strength, etc.) of Power Armor to that of previous games, and buffed the DT slightly.

Well, I took that and buffed the DT even further, but I still feel like its not enough. I go to the BOS bunker, and I walk through there like nothing with my character only wearing 15 DT armor.

Maybe its the Brush Gun? Maybe its being level 40? Who knows.

Anyways, the current DT I have the Power Armors at are

Advanced Power Armor = 37

T-45d Power Armor = 34

T-51b Power Armor = 37

Tesla Armor = 38

I went off of my own perceptions of what should be better than what. Maybe if given some suggestions I could change it around a bit, but

I was wondering what changes I could make that would make Power Armor users a big challenge to kill at lower levels, and still a decent challenge at higher levels WITHOUT compromising different ammo types

I could just hike the DT up to 50, but I read somewhere that makes lot of Armor Piercing rounds useless, and that's not what I want, but its looking like I might not have many options =|

It would help if someone knew the sweet spot/range where AP ammo still works, yet it still leaves them extremely tough. I'd sit there and change values around, but it seems like too much trouble for something someone might already know =V

GECK crashes so damn much

Thanks for any insight anyone can offer

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Hm. According to the Fallout wiki there is always a minimum bleed through of 20%, such that a shot that does 100 damage will always do 20 damage, no matter how heavily armored the target is. My two suggestions would be this:

 

- Give Power Armor DR. This would get around the 20% threshold but it will retail the utility of AP rounds while decreasing damage universally.

 

- Give Power Armor an effect that significantly increases the wearer's health. Maybe something ridiculous to the tune of 300 or more, which will suddenly make them extremely durable. This seems sensible to me since these suits aren't merely protection the same way kevlar is, they're basically tanks that can operate even if their user is damaged or in critical condition.

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i don't use power armor either but i want NPCs that wear it to be walking tanks too so what i did is i almost doubled DT, added +5 strength, +45 carryweight, +20 rad resistance, +15 poison resistance, +1 perception for helmets, -1 charisma for enclave helmets and restored the power armor running sound from FO3, but now i'm thinking instead of just doubling the DT i might add DR instead, like T-45d which has 22DT i might change it to 20DT + 20DR
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<Caution Shameless Self Promoting Plug follows>

 

You could try my Damage Resistance enabled mod, I basically added 50% of DT as DR to all the vanilla armors, but on power armors and robots/turrets I made it 100% so while a 20DT combat armor would have 10DR a 40DT Power armor also has 40DR.

Might not be balanced the way you are looking for but give it a go I guess. I haven't really had much feedback yet from it as to whether it's good having both DR & DT or the balance is bad.

Link is in my signature.

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