Jump to content

When Clerk of Store dies, Drops All Items


Lukong1515

Recommended Posts

I tried Googling, Search NexusMods and NexusForum at Mod request for a mod where if I kill the store person, they drop everything there selling.

 

Cause what I notice is that the things there selling disappear when they die...can't be evil if the game is going to punish me like that.

Link to comment
Share on other sites

I tried Googling, Search NexusMods and NexusForum at Mod request for a mod where if I kill the store person, they drop everything there selling.

 

Cause what I notice is that the things there selling disappear when they die...can't be evil if the game is going to punish me like that.

 

You do suggest a touch of realism. with a mod concept like that> But why not take the idea to another level. For example, giving store clerks on and off shifts through out the days and nights. This way you could have essentially a 24/7 store ran via multiple clerks. This would also let you as a player be able to be evil and kill clerks without affecting the vanilla clerks. You could in theory set the vanilla clerks as essential while the modded clerks could be set to re-spawn. This would let the player kill the clerks multiple times while they are on duty while leaving the vanilla clerks untouched. However, while they are off duty, they should not have access to the said inventories as a dropped inventory. As they would not be running the store at that said time when you killed them. This would add a form of immersion that has yet to be done in any fallout franchise game as of yet. Honestly, if some voice actors were to get in on it you could diversify the personalities of the store clerks through small talk. Giving stores a whole new identity. Maybe, the modder could give some of these re-spawning clerks quest lines as well. Which would bring replay/revisit value to visited settlements bolstering the limited quests in all settlements that have merchant activity.

Link to comment
Share on other sites

I wrote a quick and dirty script using the GetMerchantContainer function from Lutana NVSE Plugin. It simply adds everything from a merchant's hidden container to their personal inventory when they die.

If you want something without NVSE and Lutana requirements it will have to be built on a case by case basis for each merchant, so that'll take longer to make.

Download: VendorDrop.7z
Requires NVSE v4.6b1 or later and Lutana NVSE Plugin v7 or later.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...