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I am using Autodesk 3DS Max to export an .fbx model to .nif but when I do it only opens in the older version of nifskope and not 2.0 and the textures are not exporting along with it. Can anyone help?

Posted

Try removing all previous versions of nifskope (keep backups if you need to).

 

As for the textures, I'd just worry about the .BGSM file reference, make sure that's pointing to the BGSM you want to use, and make/edit it with Material Editor to get the textures working ingame.

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