Jump to content

Invisible Tents - How to select them?


andresmarver

Recommended Posts

Greetings,

 

So I believe one of the 200+ mods I have in my load order is making a certain bandit tent invisible all throughout the game. This tent I am talking about is the solid one, there's one outside Ustengrav, for example, and some forts have it as well.

 

I really don't mind the tent, to be quite honest, except for the fact that it is invisible. This means that there IS collision, but no actual mesh or texture. All I want to do is select it so I can check which mod is causing the problem.

 

The main issue here is, I can't select it. I've tried toggling wireframes without much success, trying to click it directly, and even throwing spells at it so it shows a model, but none of these work. If anyone knows how to select an invisible object, that would be greatly appreciated.

 

Cheers,

 

Andres

Link to comment
Share on other sites

Go figure out what object that is then create a personal patch mod with the default texture back in place then load that mod last on the load order .... :P

Maybe Tes5Edit could help if you poke around in your mods to find who is changing textures ... may be able to fix it there or use the CK to patch the mod.

Link to comment
Share on other sites

To fix this would be as easy as getting the right mesh and dropping it in the mesh folder where it belongs ... Anything in the folders will be used before the mods resources.

I'd like to help you but I have no clue what tent you're talking about. Can you post a picture of the tent the way it looks normally.

 

Unless the mod maker did something stupid ...

Edited by NexusComa
Link to comment
Share on other sites

  • 1 year later...
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...