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Goodsprings Saloon = CTD


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Alright, so Goodsprings Saloon has caused problems for me every time I try to enter besides the initial part of the game, which I played modless.

 

The following are mods that I know involve Goodsprings Saloon in at least someway (using it to store a quest item, information, NPC's, etc.):

 

rePopulated Wasteland

New Vegas Redesigned

A World of Pain

New Vegas Bounties I/II

Custom Lighting II

Interior Lighting Overhaul - Realistic Interiors

 

I tried getting rid of A World of Pain and New Vegas Redesigned as well as doing one each (of course resetting the cells each time), and same result - CTD. I ran BOSS as well, and none of the listed conflicted - they only had BASH Suggestions. If you have any ideas as to what might be the issue, please let me know. I will give kudos to anyone who helps.

 

 

 

 

 

 

 

 

And my load order:

 

 

[X] FalloutNV.esm

[X] rePopulated Wasteland.esm

[X] WARZONES - Misanthropy Pure.esm

[X] ELECTRO-CITY - CompletedWorkorders.esm

[X] ELECTRO-CITY - Highways and Byways.esm

[X] New Vegas Redesigned.esm

[X] FOOK - New Vegas.esm

[ ] FOOK - New Vegas DLCs.esm

[X] More Perks.esm

[X] More Perks for Companions.esm

[X] More Traits.esm

[X] Tales from the Burning Sands.esm

[X] AWorldOfPain(Preview).esm

[X] EVE-900.esm

[X] dangame.esm

[X] decwithreg.esm

[X] enclavebunker.esm

[X] War Never Changes.esm

[X] Lings.esm

[ ] iHUD.esm

[X] Weapon Mod Expansion.esm

[X] Project Nevada - Core.esm

[X] Community Bugfix Compilation Patch.esm

[ ] NVR-Version_9.esp

[X] CONELRAD 640-1240.esp

[X] Existence2.0.esp

[X] Distant Gunfire Sound Fix V2.1 - Machienzo.esp

[ ] GoodspringsPlayerHome.esp

[X] NV Interiors - El Ray Motel.esp

[X] NV Interiors - West Vegas Fringe.esp

[X] NV Interiors - Cottonwood Cove.esp

[X] Lore version.esp

[X] Silus (Vcat request).esp

[X] Raul Concept art (looloo request).esp

[X] Red Lucy Aesthetics (Knobody13 request).esp

[X] Red Lucy cold personality version.esp

[X] Better Binoculars Max.esp

[X] TGsArmorCollectionVegas.esp

[X] RCSS.esp

[X] Advanced Recon Armor.esp

[X] Advanced Recon Armor-Location Doc Mitchell.esp

[X] The New Bison Steve Hotel.esp

[X] Dog_City3.esp

[ ] Goodsprings Filler.esp

[X] Fallout Heroes.esp

[X] Bobblehunt.esp

[X] Bobblehunt - Cap Bonuses.esp

[X] Identity Crisis Part I - Silent Struggle V2.esp

[X] Identity Crisis Part 2 - Long Night.esp

[X] War Never Changes.esp

[X] War Never Changes - Seven.esp

[X] NewVegasBounties.esp

[X] NewVegasBountiesII.esp

[X] FOOK - New Vegas.esp

[X] FOOK - Lings.esp

[ ] CFWNV-FOOK.esp

[ ] FOOK - New Vegas DLCs.esp

[X] More Perks Update.esp

[X] More Perks for Companions Update.esp

[X] More Traits Update.esp

[X] BoostedSkills.esp

[X] Project Nevada - Cyberware.esp

[X] BluesRadioNV.esp

[ ] SarahConner.esp

[X] SunnyCompanion.esp

[X] NVC_Misty.esp

[X] Arwen_Camera.esp

[X] LFox Bottle That Water.esp

[X] UnlimitedCompanions.esp

[X] Max Followers 12.esp

[X] NekhCFinderFix.esp

[X] Followers-NCR Alliance Fix.esp

[X] Brotherhood and House Alliance.esp

[X] headgearfix.esp

[X] TravelingMerchantFix.esp

[X] Raul Ranger Andy fix.esp

[X] PerkEveryLevel.esp

[X] Max Level 100.esp

[X] Continue After End.esp

[X] Community Bugfix Compilation Patch.esp

[X] ELECTRO-CITY - Inventory Sorters Compatibility Patch - ElectroCityCATEYEvalue.esp

[X] NVR_rePopulated Wasteland_Patch.esp

[X] NVR_ELECTRO-CITY_Patch.esp

[X] Tailor Maid - NV.esp

[X] Realistic_Repair_NV.esp

[X] OperationFixedTerrain.esp

[X] pnv.esp

[X] PNVRCSScompatibility.esp

[X] dD - Enhanced Blood Main NV.esp

[X] dD-Smaller Wounds.esp

[X] dD-Reduced Ragdoll Force.esp

[X] dD-Reduced Dismember Force.esp

[X] dD-Smaller Spatters Default.esp

[X] dD-Smaller Spatters Realistic.esp

[ ] Weapon Mod Expansion.esp

[X] WME - FOOK.esp

[ ] WME - Named & Sorted.esp

[X] WME - Ironsights.esp

[X] CustomLighting II.esp

[ ] Nevada Skies.esp

[X] Nevada Skies - URWLified.esp

[X] Interior Lighting Overhaul-Realistic Interiors-Full.esp

[X] DYNAVISION 2 - Dynamic Lens Effect.esp

[X] ELECTRO-CITY - Imaginator.esp

[ ] InTheGardenOfEden.esp

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Suggestion #1 Remove from the data directory every one of those mods not being used and do not store them in the data directory when troubleshooting your game, Why? the game will still load their codes, Any mod that effects good-springs, and you have several, will be loaded whether or not they are ticked off in the load order.

 

Suggestion #2 should this remove the issue, then we're done, Should it not remove the issue, I suggest you try my mod, It is in my signature here. I have a mod for both games. It is made explicitly to remove CTD's. SO , give that a try, and reply<<<a play on words. heh.

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