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A bit of an issue with the CS Heightmap editor...


SephHexenWR

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I have an AMD Athlon 64 X2 Dual Core 4400+ proc, clocked at 2.21 GHz.

I have 2GB of RAM.

I have an nVidia GeForce 8800 GTX videocard.

 

Any other specs I need to post, I will. The gist is, whenever I try to save my newly-created Heightmap to a new worldspace in an otherwise empty mod, it brings up a progress bar labelled "Saving texture data" and then promptly crashes. A restart later, and the problem persists, leading me to believe that used-up resources is not the issue here.

 

Can anyone help me? I would love to use the Heightmap editor, as it looks really fun to play around with.

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I have an AMD Athlon 64 X2 Dual Core 4400+ proc, clocked at 2.21 GHz.

I have 2GB of RAM.

I have an nVidia GeForce 8800 GTX videocard.

 

Any other specs I need to post, I will. The gist is, whenever I try to save my newly-created Heightmap to a new worldspace in an otherwise empty mod, it brings up a progress bar labelled "Saving texture data" and then promptly crashes. A restart later, and the problem persists, leading me to believe that used-up resources is not the issue here.

 

Can anyone help me? I would love to use the Heightmap editor, as it looks really fun to play around with.

 

your PC isent the problem, i have a rig somewhat near that, according to crash, if your running Vista you probaly gets crashes, as Vista crashes alot of programs for me

 

try downloading the newest version of the CS here

 

else it might be lack of HDD space

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Actually, it is an issue with the computer specs, the height map editor crashes because there isn't enough ram available. While the game works fine with 2gb ram, the heightmap needs atleast 2-2.5gb free to be anywhere near stable. If you try lowering the amount of processes you have running while you're using it, and keep your adjustments to some of the more basic stuff, you might be able to get something close enough before it crashes on you. The new CS doesn't make things any better. This has been an issue with all versions of the CS. Ultimately the heightmap editor is only of use for working out a very basic landmass, you'll still have to go and do some manual landscaping cell by cell. Just be sure that the heightmap is the first thing you do, and that you save the mod frequently before, while, and after using it. It will crash on you, even with upgrading ram, it will still crash on you. If anything was partially right in the previous post, it was about vista. Vista requires more ram and a higher pagefile than XP (meaning that certain ram intensive processes don't work too well), and also doesn't work well with anything, anywhere.

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Actually, it is an issue with the computer specs, the height map editor crashes because there isn't enough ram available. While the game works fine with 2gb ram, the heightmap needs atleast 2-2.5gb free to be anywhere near stable. If you try lowering the amount of processes you have running while you're using it, and keep your adjustments to some of the more basic stuff, you might be able to get something close enough before it crashes on you. The new CS doesn't make things any better. This has been an issue with all versions of the CS. Ultimately the heightmap editor is only of use for working out a very basic landmass, you'll still have to go and do some manual landscaping cell by cell. Just be sure that the heightmap is the first thing you do, and that you save the mod frequently before, while, and after using it. It will crash on you, even with upgrading ram, it will still crash on you. If anything was partially right in the previous post, it was about vista. Vista requires more ram and a higher pagefile than XP (meaning that certain ram intensive processes don't work too well), and also doesn't work well with anything, anywhere.

 

Drat. I was really hoping that was not the case, as I believe Windows XP has issues using anything more than 2GB of RAM without special modifications. Thanks though; the landmass was actually pretty basic-- all I did was raise a few cells out of the water. I guess I'll have to stick to small-scale editing...

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Drat. I was really hoping that was not the case, as I believe Windows XP has issues using anything more than 2GB of RAM without special modifications. Thanks though; the landmass was actually pretty basic-- all I did was raise a few cells out of the water. I guess I'll have to stick to small-scale editing...

Or take it one step at a time, work unti it crashes, save frequently, try again, if the same actions cause consistant crahes, avoid those actions. Basically considder all of it to be reliably failable, expect it to crash, plan for it, be happy when it doesn't. With modding, some times things simply don't work too well, but still need to be utilized, considder this as a learning experience to improve your skills and patience.

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