EssGeeDee Posted June 27, 2011 Share Posted June 27, 2011 I'm trying to edit clothes and armours, however every time I import the edited meshes into the GECK, stuff like this happens: http://i307.photobucket.com/albums/nn291/FullMetalPatriot/Geck2011-06-2801-45-27-87.jpg http://i307.photobucket.com/albums/nn291/FullMetalPatriot/Geck2011-06-2801-45-54-75.jpg It also looks just as messed up when I test it in the game.I'm importing into Blender using default Fallout settings, I'm only moving (not deleting or adding) vertices, exporting default Fallout settings, and simply copying the NiTriShape data over an existing Vanilla New Vegas mesh. It's perfectly fine with weapons, I've edited and created a few meshes, but I can't get a single article of clothing to work, whether it's clothes, headgear, face gear, whatever. Whats going on here? What am I doing wrong? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 27, 2011 Share Posted June 27, 2011 It looks like something is weighted to a vertex group that no longer exists. Why are youcopying nitrishapes over? The nif is perfectly usable just exporting from blender. The only thing you need nifskope for is to set the skin shader. Link to comment Share on other sites More sharing options...
EssGeeDee Posted June 27, 2011 Author Share Posted June 27, 2011 It looks like something is weighted to a vertex group that no longer exists. Why are youcopying nitrishapes over? The nif is perfectly usable just exporting from blender. The only thing you need nifskope for is to set the skin shader. :/ There shouldn't be a problem with the weighting, seeing as I haven't actually removed any vertices, but I'll retry the edits again and see what's wrong. I didn't know that you could just use the .nif straight from Blender, tutorials have always taught me that I had to paste over an official mesh. I just tried just opening the mesh straight from Blender in the GECK, and I get another messed up shape. I can't find the problem anywhere, I did a VERY simple edit this time, pulled a few verts on the chest about half a foot forward, and this is the result.http://i307.photobucket.com/albums/nn291/FullMetalPatriot/Geck2011-06-2802-16-44-24.jpg Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 27, 2011 Share Posted June 27, 2011 (edited) When you export, you are selecting the armature only, right? Try following this tutorial-http://wiki.tesnexus.com/index.php/Creating_armor_mashups_for_fallout Edited June 27, 2011 by Quetzlsacatanango Link to comment Share on other sites More sharing options...
EssGeeDee Posted June 27, 2011 Author Share Posted June 27, 2011 Oh, here's my import settings:http://i307.photobucket.com/albums/nn291/FullMetalPatriot/blender2011-06-2802-25-16-88.jpg And export settings:http://i307.photobucket.com/albums/nn291/FullMetalPatriot/blender2011-06-2802-24-33-02.jpg Is there anything wrong with these? Link to comment Share on other sites More sharing options...
Quetzlsacatanango Posted June 27, 2011 Share Posted June 27, 2011 Shadow map has to be ticked for armors, but it shouldn't render at all without it. Link to comment Share on other sites More sharing options...
EssGeeDee Posted June 27, 2011 Author Share Posted June 27, 2011 (edited) Oh, that is a RELIEF. I used those settings, everything came up fine. Thanks, Quetzl, for troubleshooting that with me. Have some Kudos for your time and effort! Edited June 27, 2011 by EssGeeDee Link to comment Share on other sites More sharing options...
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