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Blender -> Nifskope -> New Vegas Fail


EssGeeDee

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I'm trying to edit clothes and armours, however every time I import the edited meshes into the GECK, stuff like this happens:

 

http://i307.photobucket.com/albums/nn291/FullMetalPatriot/Geck2011-06-2801-45-27-87.jpg

 

http://i307.photobucket.com/albums/nn291/FullMetalPatriot/Geck2011-06-2801-45-54-75.jpg

 

It also looks just as messed up when I test it in the game.

I'm importing into Blender using default Fallout settings, I'm only moving (not deleting or adding) vertices, exporting default Fallout settings, and simply copying the NiTriShape data over an existing Vanilla New Vegas mesh. It's perfectly fine with weapons, I've edited and created a few meshes, but I can't get a single article of clothing to work, whether it's clothes, headgear, face gear, whatever.

 

Whats going on here? What am I doing wrong?

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It looks like something is weighted to a vertex group that no longer exists.

 

Why are youcopying nitrishapes over? The nif is perfectly usable just exporting from blender. The only thing you need nifskope for is to set the skin shader.

 

:/ There shouldn't be a problem with the weighting, seeing as I haven't actually removed any vertices, but I'll retry the edits again and see what's wrong.

 

I didn't know that you could just use the .nif straight from Blender, tutorials have always taught me that I had to paste over an official mesh. I just tried just opening the mesh straight from Blender in the GECK, and I get another messed up shape.

 

 

I can't find the problem anywhere, I did a VERY simple edit this time, pulled a few verts on the chest about half a foot forward, and this is the result.

http://i307.photobucket.com/albums/nn291/FullMetalPatriot/Geck2011-06-2802-16-44-24.jpg

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