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Fallout New Vegas GECK Tutorial


Korodic

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I need some help on how to place the couch. When I drag it into the house, it appears as HUGE and beneath the house. And nothing I do seems to make it placeable in the house.

 

Any advice on how to do this? But besides that your videos have gotten me started on modding.

When you click and drag an object on a screen it may appear huge (because it is so close to your camera/view of the world/cell) Or you may have accidentally held down the "s" key (which alters the scale of the object which in-turn increases the size of it. You can adjust the size of the couch by Either (A) holding down the S key and moving your mouse, or (B) double click the object and then edit the scale under the "3D Data" tab.

I got the scale fixed but it still appears under the house and I have no way to get it above and press F

Then what you need to do is hold down the "z" key and move your mouse to adjust the Z-axis (up and down). This is also a 3D Data value which can be located at the object's "3D Data" tab in the reference window for the couch. :)

I tried that. But no matter how high I move it it always appears under the house. The couch is never visible inside the house, only outside, where the is nothing.

ohhh. I know why. Give me a second, I will edit this post with the answer. I didn't go over this yet, and I NEED to address it in a prelude tutorial to the geck.

 

EDIT: "What you have to do is find your GECKCustom.ini and change bUseMultibounds=1 to bUseMultibounds=0"

If you don't know where you geckcustom.ini is, it should be located at "C:\Users\%username%\Documents\My games\FalloutNV\geckcustom.ini" Copy and paste that straight into your folder browser ;)

Edited by Skibblets
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I need some help on how to place the couch. When I drag it into the house, it appears as HUGE and beneath the house. And nothing I do seems to make it placeable in the house.

 

Any advice on how to do this? But besides that your videos have gotten me started on modding.

When you click and drag an object on a screen it may appear huge (because it is so close to your camera/view of the world/cell) Or you may have accidentally held down the "s" key (which alters the scale of the object which in-turn increases the size of it. You can adjust the size of the couch by Either (A) holding down the S key and moving your mouse, or (B) double click the object and then edit the scale under the "3D Data" tab.

I got the scale fixed but it still appears under the house and I have no way to get it above and press F

Then what you need to do is hold down the "z" key and move your mouse to adjust the Z-axis (up and down). This is also a 3D Data value which can be located at the object's "3D Data" tab in the reference window for the couch. :)

I tried that. But no matter how high I move it it always appears under the house. The couch is never visible inside the house, only outside, where the is nothing.

ohhh. I know why. Give me a second, I will edit this post with the answer. I didn't go over this yet, and I NEED to address it in a prelude tutorial to the geck.

 

EDIT: "What you have to do is find your GECKCustom.ini and change bUseMultibounds=1 to bUseMultibounds=0"

If you don't know where you geckcustom.ini is, it should be located at "C:\Users\%username%\Documents\My games\FalloutNV\geckcustom.ini" Copy and paste that straight into your folder browser ;)

I just did and I still can't put ir inside the house. Its still below. No matter how far I move it up.

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  • 2 years later...

Here's a suggestion, because I always thought level building is the hardest thing to do with the GECK.

Part 2 should cover the easier things like making your own item from an already existing item.

Scripting and making quests are the third easiest things so that would be part 3. NVSE scripting syntax should be covered in a part 3a.

Part 4 should go into NPC enemy and Companion creation. Because this is still far easier than level creation. Part 4a should go into custom assets.

Part 5 should be level creation.

Part 6 Nav Meshing.

 

Part 7 Retexturing

 

Part 8 Putting it all together. Part 8b using FNVEdit including first the things that will corrupt your mod. This way the viewer knows what not to do.

 

Then Part 9 making your .esp into an .esm

 

That is what I would do anyway. This is because by the time a viewer makes the actual level of their mod they already know how to make items both custom and modified version of already existing assets. They know how to retexture and make things more visually appealing before starting to make an area.

Edited by enkilleridos
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  • 4 weeks later...

I realize last post by OP was in 2011 but is there any chance you have some links to really good G.E.C.K tutorials? I am just starting out on my modding journey and I need a little more push than what the official tutorials are providing. The official ones seem to leave a lot of guess work as to which specific pieces are supposed to be used for the level design tutorial. I understand they probably want you to have to dig around and learn to find things on your own but I found it kind of tedious when I really wanted to learn about modifying certain aspects of the base game to start out.

 

Because of this experience I have to say I agree with enkilleridos about a better workflow for teaching the GECK. Level design is very labor intensive and I think it would be better to have some more manageable tutorials to ease into. If you know of any other good ones out there please let me know. I will be checking out the ones linked in this thread when I get off work.

 

Thanks!

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