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DEBUG question


EBOLII

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I don't understand your question. Are you asking for a mod so that in the game, you can see all the abilities your soldier can qualify for at higher levels? See the "perk tree" mod at steam workshop. Are you using the SDK to compile unrealscript files, and you would like to see the details of the errors? See the quick start guide PDF in the SDK which shows how to set the message verbosity level in the SDK. I really can't tell what you mean by "the debug program". If you meant something else please try asking again.

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"SDK to compile unrealscript files" possibly - Its the debug program when using mod-buddy or XCom2 development tools when creating mods, anyways after building your mod and its success you can gointo debug - The game runs in developer mode. I am unable to load character classes that are fully leveled to colonel so I can check to see if all abilities and "mods" I have created are operating as designed. I keep getting only rookies or level one opened abilities. So how does one check their complete "modded" ability tiers? Savey?

 

-and thank you for responding I am gratefull

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When you are in modbuddy, and you launch "debug", that actually launches the xcom2 game itself. It is running in a slightly different mode, but it is the game itself and not some third thing. I am not sure what you mean by "loading a fully leveled character class". If I want to look at an ability tree, I usually load the "enhanced perk tree" mod:

 

http://steamcommunity.com/sharedfiles/filedetails/?id=621327373&searchtext=perk+tree

 

Alternatively, you can use the console cheat command "levelupbarracks N", where N is the number of levels. Entering "levelupbarracks 8" will take a barracks full of rookies and turn them into colonels. Then you can see the ability tree as you perform the leveling up.

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