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Mods Conflicting w/ Eachother


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So... I have a Steam install of Fallout: New Vegas. I have the following mods installed. They seem to be conflicting w/ eachother and the game will not get past the Obsidian Title Screen. The mods are as follows (Note: this is the same order as the load order):

 

FalloutNV.esm

ELECTRO-CITY - CompletedWorkorders.esm

ELECTRO-CITY - Highways and Byways.esm

IWS-Core.esm

More Perks.esm

Project Nevada - Core.esm

Project Nevada - Equipment.esm

TAC-SHOP.esm

WARZONES - Misanthropy Pure.esm

Inventory Access.esm

CONELRAD 640-1240.esp

Fellout.esp

ELECTRO-CITY - Imaginator.esp

IWS-AS-EnableDebugInfo.esp

IWS-AS-HighSpawns.esp

IWS-AS-LowSpawns.esp

IWS-AS-MedSpawns.esp

IWS-AS-NoInteriorSpawns.esp

IWS-Core-Civilians.esp

IWS-Core-Guards.esp

IWS-Core-Patrols.esp

More Perks Update.esp

NewVegasBounties.esp

Nevada Skies.esp

NewVegasBountiesII.esp

NVWillow.esp

PerkEveryLevel.esp

PipBoyLight.esp

Project Nevada - Cyberware.esp

Project Nevada - Rebalance.esp

TAC-SHOP.esp

Tailor Maid - NV.esp

Portable Tent.esp

WeaponModsExpanded.esp

Ambient Temperature - PPA.esp

Jump Fall Fixer.esp

Powered Power Armor.esp

 

Total active plugins: 37

Total plugins: 40

 

Here it is, right from the FOMM, please help!

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IWS-AS-EnableDebugInfo.esp - don;t use this ever

IWS-AS-HighSpawns.esp - use only one of high/med/low not all three

IWS-AS-LowSpawns.esp - use only one of high/med/low not all three

IWS-AS-MedSpawns.esp - use only one of high/med/low not all three

IWS-AS-NoInteriorSpawns.esp - personal prference/don;t use

 

if you do want to know why, read IWS mod description on nexus

 

 

also, to sort the remainder of your mods i suggest you use BOSS (its here on nexus too)

Edited by sdfgsdjfasdjk
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