PoliteRaider Posted April 12, 2016 Share Posted April 12, 2016 (edited) What about the BSX-flag? Is it the integer value there? Edit: No, not it's not. I just checked that myself. Edited April 12, 2016 by PoliteRaider Link to comment Share on other sites More sharing options...
Ethreon Posted April 12, 2016 Share Posted April 12, 2016 I checked all I can think of. At this point, pretty much all left is the collision saying that is dirt. After all, collision says what material it actually is, not the textures. It's what tells the sounds scripts what to play when you walk on top of it :) Link to comment Share on other sites More sharing options...
PoliteRaider Posted April 12, 2016 Share Posted April 12, 2016 (edited) Okay, if you open up DLCWorkshop01.esm in FO4Edit, you can see that they've changed the Navmesh Gen Cell. (Block 7/Sub-block 3/Cell 00000025) Not sure if that change is in order to support the garden plot or not, but it does make it possible (albeit strange) that it's through the Navmesh. Edited April 12, 2016 by PoliteRaider Link to comment Share on other sites More sharing options...
PoliteRaider Posted April 12, 2016 Share Posted April 12, 2016 I checked all I can think of. At this point, pretty much all left is the collision saying that is dirt. After all, collision says what material it actually is, not the textures. It's what tells the sounds scripts what to play when you walk on top of it :smile: Yeah you're probably right. On the plus side, rumour is that the niftools people are getting a pretty good understanding of collision at the moment, so I'm hoping we'll get some new tools in nifskope to work with them soon. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 12, 2016 Share Posted April 12, 2016 On a side note.. I did get a chuckle out of the Gunner Cage. Free guns and caps! Lol. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 12, 2016 Share Posted April 12, 2016 Also of note, not long ago I was right up against the keyword limit so far as I could tell, I had to remove one to get one of my workshop menus to show up. Now, I edited OCD and Homemaker to work with this DLC, and have all the menus as far as I can see. So, I am really leaning towards it being fixed as mentioned. Will be doing some keyword overhauls just to check it thoroughly, so I wont say "yes its fixed" yet, but it seems that way for me thus far, but I could still be wrong of course. Link to comment Share on other sites More sharing options...
Ethreon Posted April 12, 2016 Share Posted April 12, 2016 We might get a solution for both 3dmax plugin and we already have a keyword fix. I suggest you find a way to grab Havok 2014 SDK, if that's possible in any way. Link to comment Share on other sites More sharing options...
JuJooGuppy Posted April 12, 2016 Share Posted April 12, 2016 (edited) They also fixed a EDIT: MANY lights I hadnt gotten around to fixing yet, so, hey, saves me the trouble, lol. Edited April 12, 2016 by JuJooGuppy Link to comment Share on other sites More sharing options...
Ethreon Posted April 12, 2016 Share Posted April 12, 2016 They also fixed a EDIT: MANY lights I hadnt gotten around to fixing yet, so, hey, saves me the trouble, lol.Cause they add them to the workshop :P Link to comment Share on other sites More sharing options...
SorrelKat Posted April 12, 2016 Share Posted April 12, 2016 I'm getting a random CTD while in workshop mode, after or during attacks on the settlement. I'm guessing this could be the mentioned conflict between DLC's. Link to comment Share on other sites More sharing options...
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