mwhit Posted April 12, 2016 Share Posted April 12, 2016 Hi im new to modding fallout 4, ive done all the ini editing and loaded a few mods. Some of them CBBE Lowered weapons seem to be working but other ones Armour smith extended x-92 suitponytail hairstyles spring cleaning delete corpses seem to not work or show up in the chem station no matter what i try.Any idea? Link to comment Share on other sites More sharing options...
Fatalmasterpiece Posted April 12, 2016 Share Posted April 12, 2016 Hi, first, welcome :smile: Second, probably the most important thing to modding is understanding the game's file structure. FO4 stores it's game data in your Steam/Steamapps/common/Fallout 4 folder. Additional important files you will need are located in Users/My Documents/My Games/Fallout 4. Sometimes the file structure changes a bit based on your system but that is the general idea. Mods work by overriding whatever is in their folder, or changing the existing files (in the case of your ini tweaks). You can do all of this manually but I recommend using a Mod Manager which helps keep track of everything. You can find a link to the Nexus Mod Manager below. Mods like Armour Smith Extended and Ponytail Hairstyles are plugin mods. They have a plugin file which is loaded by Fallout 4's "Plugins.txt" (C:\Users\UserName\AppData\Local\Fallout4\plugins.txt). You will find that, frustratingly, the game likes to clear this file so you will have to right click it and make it "read only" after every time you make changes to it. You can't edit it while it's read only, so you have to undo and redo this selection every time. Tools like Nexus Mod Manager do this automatically. Plugins work by changing a value in the game data and the order they are loaded is important, much like a command in code. If you have one plugin that says make value 10, and another plug in after it that says, make that same value 5, then the last one takes precedence. There are two types of plugins, .ESM and .ESP the former of which is a master which othe mods will depend upon. These must be loaded first. This is called your "Load Order" and is very important. Go ahead and give the mod manager a shot and make sure that your Plugins.txt has all your mods listed. It should look something like: Fallout4.ESMRobotDLC.ESMArmourSmithExtended.ESMPonytailHairstyls.espDeletecorpses.esp etc. Make sure it is set to read only before launching the game. NMM Nexus Mod Manager. It's a download manager and installer, keeps track of your files (even simple replacer, non .esp/esm files) and edits your load order. Highly recommended and easy to use. *Thanks Thandal :tongue: *LOOT probably the most simple, straight forward tool for helping sort your load order automatically. It isn't 100% perfect but helps out a lot. S.T.E.P. offers various guides on modifying Skyrim with tools and knowledge that often carries over to other Bethesda games. TES5Edit a more advanced tool for editing mods. You can also create merged patches and open esp/esm mods to see what assets they change and if they will have compatibility issues with other mods. I hope that helps. Successful modding really just comes down to spending a lot of time reading and understanding directions and figuring out how things work. You will find though that 90% of your crashing and error issues are caused by incorrectly installed mods which reading the full mod description and instructions can avoid. Link to comment Share on other sites More sharing options...
mwhit Posted April 12, 2016 Author Share Posted April 12, 2016 Sorry i should have mentioned i have NMM installed my load order is fallout4.esmDLCRobot.esmArmorKeywords.esmDLCWorksop01.esmSpringCleaning.esmcompanion_Dogmeat.espslootyVaultSuit.espDX Courser X-92.espArmoursmith Extended.espCBBE.espSC_ExpandedScropList.espTrueStormsfo4.espTrueStormsFo3Climatesettings.espSimple interaction.espcraftableAmmo.esp Id be happy if i could just get the damn institute style suff to work :< Hi, first, welcome :smile: Second, probably the most important thing to modding is understanding the game's file structure. FO4 stores it's game data in your Steam/Steamapps/common/Fallout 4 folder. Additional important files you will need are located in Users/My Documents/My Games/Fallout 4. Sometimes the file structure changes a bit based on your system but that is the general idea. Mods work by overriding whatever is in their folder, or changing the existing files (in the case of your ini tweaks). You can do all of this manually but I recommend using a Mod Manager which helps keep track of everything. You can find a link to the Nexus Mod Manager below. Mods like Armour Smith Extended and Ponytail Hairstyles are plugin mods. They have a plugin file which is loaded by Fallout 4's "Plugins.txt" (C:\Users\UserName\AppData\Local\Fallout4\plugins.txt). You will find that, frustratingly, the game likes to clear this file so you will have to right click it and make it "read only" after every time you make changes to it. You can't edit it while it's read only, so you have to undo and redo this selection every time. Tools like Nexus Mod Manager do this automatically. Plugins work by changing a value in the game data and the order they are loaded is important, much like a command in code. If you have one plugin that says make value 10, and another plug in after it that says, make that same value 5, then the last one takes precedence. There are two types of plugins, .ESM and .ESP the former of which is a master which othe mods will depend upon. These must be loaded first. This is called your "Load Order" and is very important. Go ahead and give the mod manager a shot and make sure that your Plugins.txt has all your mods listed. It should look something like: Fallout4.ESMRobotDLC.ESMArmourSmithExtended.ESMPonytailHairstyls.espDeletecorpses.esp etc. Make sure it is set to read only before launching the game. NMM Nexus Mod Manager. It's a download manager and installer, keeps track of your files (even simple replacer, non .esp/esm files) and edits your load order. Highly recommended and easy to use. *Thanks Thandal :tongue: *LOOT probably the most simple, straight forward tool for helping sort your load order automatically. It isn't 100% perfect but helps out a lot. S.T.E.P. offers various guides on modifying Skyrim with tools and knowledge that often carries over to other Bethesda games. TES5Edit a more advanced tool for editing mods. You can also create merged patches and open esp/esm mods to see what assets they change and if they will have compatibility issues with other mods. I hope that helps. Successful modding really just comes down to spending a lot of time reading and understanding directions and figuring out how things work. You will find though that 90% of your crashing and error issues are caused by incorrectly installed mods which reading the full mod description and instructions can avoid. Link to comment Share on other sites More sharing options...
MagellanDiMarco Posted April 14, 2016 Share Posted April 14, 2016 (edited) Like Fatal said, use your tools. Looking at your load order, I'd say start with L00t https://loot.github.io/You're going to want to get all the tools in Fatal's sig, plus once the GECK hits, you're going to want to grab the new Wrye program (Flash/Bash/Smash/Dash whatever they will call it), along with keeping your eyes open for a FO4 version of FOSE (a script extender) and any other necesary programs you find listed on the individual mod's description page. Read your install instructions or waste hours of your time. ALSO, find and follow Gopher on the youtubes https://www.youtube.com/user/GophersVids. That man's vids will save you gobs of time. 133143160163 Edited April 14, 2016 by MagellanDiMarco Link to comment Share on other sites More sharing options...
mwhit Posted April 14, 2016 Author Share Posted April 14, 2016 (edited) Like Fatal said, use your tools. Looking at your load order, I'd say start with L00t https://loot.github.io/You're going to want to get all the tools in Fatal's sig, plus once the GECK hits, you're going to want to grab the new Wrye program (Flash/Bash/Smash/Dash whatever they will call it), along with keeping your eyes open for a FO4 version of FOSE (a script extender) and any other necesary programs you find listed on the individual mod's description page. Read your install instructions or waste hours of your time. ALSO, find and follow Gopher on the youtubes https://www.youtube.com/user/GophersVids. That man's vids will save you gobs of time. 133143160163 Already tried loot i'll look at that tutorial.http://imgur.com/0rnJLIH ^ Me trying to use loot and failing , i think its something more than just load order. Edited April 14, 2016 by mwhit Link to comment Share on other sites More sharing options...
mwhit Posted April 15, 2016 Author Share Posted April 15, 2016 Any ideas on the plugins not showing as active ? Ive tried turning them on and off in NMM then starting loot Link to comment Share on other sites More sharing options...
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