lithan1 Posted April 12, 2016 Share Posted April 12, 2016 (edited) You know what would be a cool mod idea? Fate powers like in Kingdoms of Amalur (assuming your familiar with that game) and I think a lot of it is possible with Skyrim's engine, you can use the bound weapon summoning for the Fate weapons, the killmove system for the Fateshift finishers, can put a Reckoning Mode transformation in Powers, maybe even throw in some Fate spells,and you could add a Fate meter to the HUD and using these powers consumes fate energy instead of Magicka, add a fate meter to the hud and these powers will consume that instead of Magicka, reckoning mod requires a full bar but the lesser spells don't, I'd say Reckoning Mode gives you a massive boost to your skills, stats, weapon damage and allows you to use Fateshift finishers when you weaken enemies (drop them below a certain HP percentage, if possible a fateshift kills all weakened enemies nearby and get you some bonus skill XP for every kill from the Fateshift, but of course using Reckoning Mode constantly uses Fate energy and a Fateshift consumes all of it at once Edited April 12, 2016 by lithan1 Link to comment Share on other sites More sharing options...
Recommended Posts