jeffglobal Posted April 12, 2016 Share Posted April 12, 2016 (edited) http://i.imgur.com/S34FLuo.jpg What is special about helmets with glass that makes it not show up in game? When I moved the helmet, I moved both meshes exactly the same amounts. Exactly. I've talked to grumbly, and he said he'd wear the helmet. I tried with and without a bounding sphere, and with a sphere on one and not the other. It has to be something simple I'm missing. I'm using the helmet for personal use only. Grumbly is bitching about not having variety for his helmets. It's not for the mod for Grumbly, but maybe my avatar every now and then... Edited April 17, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
jeffglobal Posted April 16, 2016 Author Share Posted April 16, 2016 (edited) The cat shows up perfectly, the helmet is completely not showing. Grumbly just walks around aimlessly, even though a guy made a freakin robot companion and said I should be able to do so with the cats. Oh, I'm NOT gonna use the helmet for any mod or anything, it's just for personal use, but it also helps to learn, wtf am I missing, gdi. Weird, but this has happened before with freakin' glass. I'm suspicious Eli's esp does something to overcome this problem, but I started to learn piano, cause making stuff to use in my DAWs (Cubase or Pro Tools) really needs me to be an average piano player, so I haven't looked at the esp. I just want to kick the Gambryo Engine in the taint. Even if it's me. I DID move the two meshes exactly the same amount and/or shrunk it the exact same amount. There is no way any points are not exactly overlapping...and oh, I don't have the snap of the nif up...wait a sec. Ok:http://i.imgur.com/RAY5W9b.jpgMaybe it's the NiNodes in random places? I tried the helmet without a bounding sphere, with bounding spheres and with one having a sphere and one not. It ain't the bounding spheres...imo. I have the material files in the right places...Maybe it's how I used the body as a reference for the helmet instead of the eyes and copied the bone info over? I don't remember if I used the eyes to anchor the black helmet or not, but that one is rock solid on and tracking right. Edited April 17, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
jeffglobal Posted April 17, 2016 Author Share Posted April 17, 2016 (edited) I'm now officially disgusted:http://i.imgur.com/Pq6FZFL.jpghttp://i.imgur.com/glWTArW.jpghttp://i.imgur.com/1Finl3B.jpghttp://i.imgur.com/UYHZV4T.jpg Wtf. I call shenanigans...or my copy of the game on the workstation is officially fk'd up...idk. I noticed Outfit Designer is referencing the WRONG texture, it must be reading the bsa or something...idk but, it reads the standalone Eli helmet, so wtf is the game/OD doing? When they BOTH read the SAME nif and produce different representations!? How is OD reading the Tabby texture and my game reads the Grumbly Cat texture and nothing else? Edited April 17, 2016 by jeffglobal Link to comment Share on other sites More sharing options...
steve40 Posted April 18, 2016 Share Posted April 18, 2016 Material Swaps? Link to comment Share on other sites More sharing options...
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