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Only have Misc Lights available for lights


Ghartan123

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My apologies for asking this as I know it is a simple mod load order issue as this happened once before but for the life of me I can't remember which mod needed to be before the other.

 

Basically I have all the normal Settlement mods (Homemaker, Armor Keywords, Settlement Keywords, Snap n Build, All in One Settlement Solution, Alternate Settlements, Settlements Objects Expansion Pack and plenty of others :) ).

 

Anyway, when the new DLC downloaded so I grabbed the various updates and new patches but I have the problem that the ONLY light options I have are Misc lights (candles, etc.) This happened once before a number of weeks ago and there was a post that mentioned that said ... move this mod ahead of this other mod and things would be okay. And sure enough, that worked.

 

But alas, many beers later, I can't remember what that hint was and have spent an hour looking without luck.

 

So, does anyone have a feel for what that mystery load order hint was :)

 

Ghartan

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Seconding the request for this! I've been having the same issue, although I also have a new one. In an attempt to fix it, I tried moving some of the load order around, tried different patches in different combinations, until finally, I had my lights back, though no neons...

 

... and no food. The entire food category was just gone.

 

I've since turned off the DLC and returned to my previous load order and have all the patches turned off, but this still holds true. I still have the DLC stuff, and still have no food category. For what it's worth, here is my load order.

 

I'm hoping that this particular load order thing will fix the missing food, too. I'm post-game so my settlements should be good on food, so it isn't UNPLAYABLE, but... still, that's kind of important.

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Having the same issue here, Whenever I use the Wasteland workshop homemaker patch ( http://www.nexusmods.com/fallout4/mods/11899/? ) I get the same problem as OP but the DLC stuff does come up on workshop, So what I am doing now is start building and after I am done I turn off the DLC so I can put on teh lights. Hopefully someone solves this issue.
This is my load order:

Fallout4.esm
DLCRobot.esm
DLCworkshop01.esm
ArmorKeywords.esm
SettlementKeywords.esm
Homemaker.esm
Snap'n Build.esm
SpringCleaning.esm
AlternateSettlements.esp
OCDecorator.esp
OCDispenser.esp
DesertEagle50AE.esp
Glock20.esp
DarkerNights.esp
DarkerNightsDetection.esp
BetterNightVision.esp
DD_Michael_Faraday_Time_yo.esp
THSurvivorKnife.esp
SlowTime.esp
AnS Wearable Backpacks and Pouches.esp
FunctionalDisplays.esp
FunctionalDisplays-MISC-Vanilla.esp
FunctionalDisplays-Weapons-Vanilla.esp
FunctionalDisplays-Drinks-Vanilla.esp
BetterStores.esp
BS-HomemakerPatch.esp
SpotlightFix-300-Shadow.esp
SpotlightFix-100-Shadow.esp
PoweredDoorsHomemaker.esp
TakeCover.esp
Eli_Crafting Shiz 9000.esp
ASCOCait06.esp
ASCOCurie01.esp
ASCODanse02.esp
ASCOMacCready01.esp
ASCOPiper02.esp
ASCOPreston03.esp
Reverb and Ambiance Overhaul.esp
UsableCigarettes.esp
M2216.esp
VisibleWeapons.esp
DDP_Elevators_mark1.esp
Siles - Craftable Institute Elevators - all in one.esp
Eli_ArmourCollection.esp
BattleRifle.esp
RebuiltCroupManor.esp
Weaponsmith Extended.esp
IF88TacShotgun.esp
Mac11.esp
Rhino.esp
Regent.esp
AK2047.esp
LK05.esp
Weaponsmith Extended - DOOM_AddOn.esp
mysteriousmagnum.esp
SCAR-LK.esp
G3.esp
ThatGun.esp
SkibsWH77LSW.esp
m82a.esp
M1911.esp
USP 45.esp
M9.esp
mk14.esp
MK14EBR_Apparel.esp
mk14-awkcr.esp
WET Clearer.esp
Northland Diggers.esp
Eli_Accessories.esp
Fancy Kills - Never.esp
HappyMaker.esp
DogBed.esp
DDP_Ramps_mark1.esp
dD-Realistic Ragdoll Force.esp
NewFace_Settlers.esp
Armorsmith Extended.esp
Armorsmith Automatron.esp
WeaponsOnBack Addon.esp
NukaRadBans.esp
Friffy_Holstered Weapons.esp
Machete Damage Boost .esp
PA_laserScan-Shadow.esp
RemoveTurretPowerReq.esp
Snap'n Build - Bunker.esp
Snap'n Build - Capsule.esp
Snap'n Build - Greenhouse.esp
Snap'n Build - Industrial.esp
Snap'n Build - Patches.esp
Snap'n Build - Real Estate.esp
KaBarBeckerBK9.esp
PipBoyShadows.esp
10FoodPerCrop.esp
Crecy.esp
zWInsanity.esp
SwanAxe.esp
Campsite.esp
TrueStormsFO4.esp
DarkerNights-TrueStorms.esp
TrueStormsFO4-ClimateSettings.esp
TrueStormsFO4-Performance-Fog.esp
SC_ExpandedScrapList.esp
WastelandWorkshopPatch.esp
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  • 6 months later...

Please help me out. I am trying to be respectful but I do need to be direct because in doing so I hope to understand why my load order suggestions and incompatibility suggestions are not being followed. The goal being, to try and provide information so you don't have menu conflicts like this.

 

On the SKE description page I list all the files that should not be used with SKE. Now in the case of Isatanica, he provided a link to one of the very mods I say not to use with SKE. I have also added LOOT messages that tell you the file is not compatible with SKE. So unless you don't sort mods with LOOT, why are you overlooking or ignoring that warning? One of the most common questions users ask is "is xxxxx mod compatible with your mod" and no user will ever tell you they don't want a list of incompatible files. Yet I provide a list of incompatible files and nobody uses it. I do not know everything, I'll admit it, Arthmoor (if you know him) knows more about modding then I ever will, but I am not your average run of the mill person. So I know exactly why I have listed those files as incompatible.

 

Why are people installing files I list as incompatible?

 

SettlementKeywords.esm <- SK v0.8? The original version? That only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132 Are you using SKE?

Snap'n Build - Bunker.esp <- Only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132
Snap'n Build - Capsule.esp<- Only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132
Snap'n Build - Greenhouse.esp<- Only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132
Snap'n Build - Industrial.esp<- Only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132
Snap'n Build - Patches.esp<- Only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132
Snap'n Build - Real Estate.esp<- Only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132
WastelandWorkshopPatch.esp<- Only works with 1.4 or lower, no not any newer version of Fallout 4 except 1.4.132
BetterStores.esp <- because of the patch below you may not be using the latest version. Are you using the old version that only works with 1.4.132?
BS-HomemakerPatch.esp <- Only works with 1.4 or lower and SK v0.8, no not any newer version of Fallout 4 except 1.4.132
FunctionalDisplays.esp <- Are you using the current version or one that only works with 1.4.132?
Snap'n Build.esm <- Are you using v1.9 or one that only works with 1.4.132?
OCDecorator.esp <- Are you using v1.0.8 or one the one that only works with 1.4.132? Also there are two version of the OCD patch for SKE and one installs an additional file.
So for Isatanica that's the biggest offenders. Almost all the files in the above list will come up in LOOT and tell you they are not incompatible. The only ones that are not in LOOT are some of the old standalone SNB mods. Which are outdated and don't work with anything but 1.4.132.
Edited by Sharlikran
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