Vendra Posted June 28, 2011 Share Posted June 28, 2011 Hi there, I'm playing FNV with some mods and everything runs smoothly, but in the mission COME FLY WITH ME inside the Reppcon test site when I have to go upstairs to speak with the Ghouls, as soon as I try opening the door at the second floor, the game crashes and backs to desktop. The same happens at the Helios One when I try to open the door to enter the observation tower during the mission OLD SUN...It's very weird because the game time is nearly 10 hours and crashes only happened twice on random situation... And never on a door.I'll show you the mods I'm using... I know for sure one of them conflicts (I think RFCapitalWasteland), but I was wandering if there is someone who could explain how to use FNVedit or the GECK to find the origin of the problem ( I know how to use FNVedit, but I wouldn't know where to go look for THAT door inside the FNV.esm) and maybe try to solve it ps. I tried to use the 4gb RAM enabler but the situation doesn't change [X] Fallout3.esm[X] FalloutNV.esm[X] DeadMoney.esm[X] HonestHearts.esm[X] WMVM.esm[X] TribalPack.esm[X] CaravanPack.esm[X] ClassicPack.esm[X] MercenaryPack.esm[X] AmmoSpreadEffectFixer.esm[X] Caliber.esm[X] CFWNV-DLC.esm[X] Project Nevada - Core.esm[X] Project Nevada - Equipment.esm[X] Apocalypse Armory.esm[X] EVE-900.esm[X] Mart's Mutant Mod.esm[X] AWorldOfPain(Preview).esm[X] MoMod.esm[X] DarNifiedUINV.esp[X] Apocalypse Armory.esp[X] WeaponModKits.esp[ ] Apocalypse Armory + WMK.esp[X] Mart's Mutant Mod.esp[ ] Mart's Mutant Mod - Master Menu Module.esp[ ] Mart's Mutant Mod - Natural Selection.esp[ ] Mart's Mutant Mod - Tougher Traders.esp[ ] Mart's Mutant Mod - Zones Respawn.esp[X] Project Nevada - Cyberware.esp[X] Project Nevada - Rebalance.esp[X] dD - Enhanced Blood Main NV.esp[ ] dD-More Gore.esp[X] WMVM-DM.esp[X] WeaponModsExpanded.esp[X] WMX-ModernWeapons.esp[X] WMX-DeadMoney.esp[X] WMX-HonestHearts.esp[X] WMX-PreOrderPackMercenary.esp[X] WMX-PreOrderPackCaravan.esp[X] WMVM-WMX.esp[X] WMVM-WMX-MW.esp[X] WMVM-WMX-DM.esp[X] WMVM-WMX-HH.esp[X] WMR_WMX_S.esp[X] Level Cap 100.esp[X] SpecialEveryThreeLevels.esp[X] BoostedSkills.esp[X] HUD Extended.esp[X] FairyRadar.esp[X] Pipboy2500.esp[X] CONELRAD 640-1240.esp[X] Easy Hacking.esp[X] UHNV.esp[X] UHNV-Dead Money.esp[X] UHNV-Honest Hearts.esp[X] UHNV-Brighter Lighting.esp[X] QS_Blackwolf_NV_Backpackmod.esp[X] SarahConner.esp[X] AWOPCaliberXAmmoPatch.esp[X] AWOPCFWWeaponPatch.esp[X] WMX-AWOP Patch.esp[X] AWOP-MoMod.esp[ ] MoMod-Aliens.esp[ ] MoMod-Terminators.esp[X] RFCW_PerkFix.esp[X] RFCW_RivetCityFix.esp[X] CapitalTravelPoint.esp[X] RFCW_VegasTravelPoint.esp[X] RFCW_musicfix.esp[ ] RFCW_fix112crash.esp[ ] RFCW_fixRCcrash.esp[X] RFCW_MiscItems.esp[X] RFCW_Campfires.esp[X] RFCW_StaticToMisc.esp[X] RFCW_PreWarBooksYearling.esp[X] RFCW_Minorfix.esp[X] RFCW_RoomCrashFix.esp[X] RFCW_MegatonFix.esp[X] RFCW_Ingestibles.esp[X] RFCW_Ingestibles_FO3Edit.esp[X] RFCW_Crafting.esp[ ] RFCW_SuperMutantFix.esp[ ] RFCW_Maks WorldSpace Weather fix for Requiem.esp[ ] RFCW_DuplicatePerksFix.esp[X] Bashed Patch, 0.esp I saw already on the forum that somebody had the same problem, but the post is old and with no answersHope this will be useful for somebody else as well thanks Link to comment Share on other sites More sharing options...
UtopianOne Posted June 29, 2011 Share Posted June 29, 2011 Those are both confirmed bugs for Requiem as far as I know. Link to comment Share on other sites More sharing options...
Vendra Posted June 29, 2011 Author Share Posted June 29, 2011 yes that was the problem. has been fixed with the release of yesterday. thanks Link to comment Share on other sites More sharing options...
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