LaboroVellus Posted June 29, 2011 Share Posted June 29, 2011 okay, so i downloaded a file from the nexus that is in a photoshop format and will allow me to create my own vault doors. i made the texture with the desired number using the gimp and then i converted it into a dds file using dds converter. then i used nifskope and loaded the vaultdoorsliding mesh, and applied the texture i just made. everything looks fine in nifskope and when i load it into the geck it looks fine in the render window. but when i look at the door in game, its black from a distance but as i approach it, it changes textures from vault hallways, other doors, walls, etc. i dont know how to fix this and some help would be greatly appreciated Link to comment Share on other sites More sharing options...
Phrozin Posted June 29, 2011 Share Posted June 29, 2011 You could use this, or if you have FOMM, click 'Toggle invalidation.' Link to comment Share on other sites More sharing options...
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