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I need help from people who have made vault doors with the gimp, dds,


LaboroVellus

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okay, so i downloaded a file from the nexus that is in a photoshop format and will allow me to create my own vault doors. i made the texture with the desired number using the gimp and then i converted it into a dds file using dds converter. then i used nifskope and loaded the vaultdoorsliding mesh, and applied the texture i just made. everything looks fine in nifskope and when i load it into the geck it looks fine in the render window. but when i look at the door in game, its black from a distance but as i approach it, it changes textures from vault hallways, other doors, walls, etc. i dont know how to fix this and some help would be greatly appreciated
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