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Fallout 3 Eve Problem


Caleb4eva

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Hello, This is my first time making a post on here so sorry if I forget something. Recently I got the Fallout Mod Manager to work on my computer and I installed FWE (Fallout Wasteland Edition) to work on my computer along with some other texture mods. But recently I wanted to install Robco Certified so I got it and noticed there were some other mods that were needed for it to work, Eve and Improved Power Armors, The improved Power Armors worked just fine but when I looked on Loot to see if there was any mods conflicting with each other it keeps saying EVE.ESP is missing even though I have it installed. Also whenever I try to start up the game it crashes instantly, Can anyone help? (All the mods I have besides Eve and Improved Power armors FOSE, FWE,Robco Certified (With all patches including the CuteUnits side mod and Mechanists Edition), 4K Realistic Pipboy Retexture by Numb Squirrel, and Hi-Res Weapons v3. My load order is:

0 0 Fallout3.esm

1 1 PointLookout.esm
2 2 Zeta.esm
3 3 ThePitt.esm
4 4 BrokenSteel.esm
5 5 Anchorage.esm
6 6 Companion Core.esm
7 7 RobCo Certified v2.esm
8 8 Impervious Power Armour.esm
9 9 CRAFT.esm
10 a CALIBR.esm
11 b FO3 Wanderers Edition - Main File.esm
12 c FO3 Wanderers Edition - Alternate Travel.esp
13 d EVE.esm
14 e RobCo Certified v2 Version Updater.esp
15 f Companion Core DLC Addon.esp
16 10 RobCo Certified v2 Zeta Addon.esp
17 11 RobCo Certified v2 FWE.esp
18 12 RobCo Certified v2 Impervious FWE.esp
19 13 RobCo Certified v2 Impervious.esp
20 14 RobCo Certified v2 Mechanist's Edition.esp
21 15 RobcoCertified24SideMod.esp
22 16 Blackened FWE + EVE.esp
23 17 RobCo Certified v2 EVE.esp
24 18 FO3 Wanderers Edition - Main File.esp
25 19 FO3 Wanderers Edition - DLC Anchorage.esp
26 1a FO3 Wanderers Edition - DLC The Pitt.esp
27 1b FO3 Wanderers Edition - DLC Broken Steel.esp
28 1c FO3 Wanderers Edition - DLC Point Lookout.esp
29 1d FO3 Wanderers Edition - DLC Mothership Zeta.esp
30 1e FO3 Wanderers Edition - Followers Enhanced (BrokenSteel).esp
31 1f FO3 Wanderers Edition - Optional Restore Tracers.esp
32 20 RobCo Certified v2 Omnipatch.esp
Edited by Caleb4eva
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I forgot to add that when ever I try to download eve it tries to overwrite some of the FWE files, Should I do overwrite the files or no?

for eve..you need the originals + what ever else has taken place with it's contents'

EVE-EnergyVisualsEnhanced.zip

108.9 MB

---------------------

file planet has the last reaming copy of the originals.

There is a compilation here on the nexus that also contains the Origins of that mod left intact and matches that of mods asking for that "eve.esp" where authors have used said resources as dependencies for their mods.....For insistence " RobCo Certified v2" was designed to work with the origins of eve.

 

A lot has happened over the years, and a lot of things just plain fall thru the cracks.

You will require assets required by "RobCo Certified v2" that were in use at the time of productions as current software's will not match Loot designations, Loot goes by the mod requirements, "NOT patches".

 

Think out side of this boxed in theme. 097 origins, not something else made to be for yet another mods interactions.

your in a tight spot, one I can't help you with as most of the mods are now gone. Google is your friend, use it.

I have all the original mods made that all work correctly and have zero issues with.

They were obtained on other web sites. Originals, some were obtained direct from the authors.

 

Fallout 3 is 10 years old, not much left of the origins code here.

good luck.

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097 origins is where it came from, AKA (Eve_Beta096) which contains all the missing assets. that is where it all start-out from.

http://s26.postimg.org/vfoqrh6dl/Suffneeded.jpg

 

TES5edit tools listed VIA script asset manager tells you whats missing in any plugins or packages.

building blocks are required....but comes with no batteries.

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