seekingthesun Posted April 14, 2016 Share Posted April 14, 2016 I've been experimenting with various weapons that apply a magical effect. For example the mindcloud syringe or the hallucigen canisters. When I put together a mod I am only getting the default effects. For example if I clone the hallucigen canister, any thrown grenades have the effect of that, unless something else in substituted in. Likewise, if I clone a frag grenade and apply the magical effects of the hallucigen canister, instead it remains an explosive, even though the weapon is linked to an object effect, which in turn references those magical effects.I was thinking of making a custom, new projectile for those but I don't see anywhere that I can change things. How could I make these projectiles do what I want? Link to comment Share on other sites More sharing options...
TheTalkieToaster Posted April 14, 2016 Share Posted April 14, 2016 If you want an enchantment to apply to all targets hit by an explosion you will need to enchant the explosion. For a weapon with explosive projectiles the chain goes WEAP -> PROJ -> EXPL -> ENCH. If you want an enchantment to only apply to targets hit by a weapon's projectile, you need to enchant the weapon. The chain there goes WEAP -> ENCH. Link to comment Share on other sites More sharing options...
seekingthesun Posted April 14, 2016 Author Share Posted April 14, 2016 Thank you so much. Now I can put this mod out there. Link to comment Share on other sites More sharing options...
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