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summon obelisk mod


predalien365

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This is a scripting nightmare sort of a request. I am not sure how doable it is. In vanilla Shivering Isles, there are several scripts that all interact with a bunch of objects to create the functioning complex that is an obelisk. There is a lot of parenting in addition to the scripting. If one little part of the system is missing or not set right, then things won't work.

 

It is a cool idea, but doing this would be many many times harder than something like summoning a custom creature.

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An Oblivion gate is one single door with one script referring to another script. Concerning obelisks, you might want to look in the CS and see what I am talking about with all those statics, activators, actors, scripts, and parenting all perfectly choreographed and working in harmony.
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