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Removing Dialogue Script


Machienzo

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This is occurring with Joshua Graham from Honest Hearts, but it can very well be applied to the vanilla game. Basically, I'm trying to turn Graham into a companion post HH. However, seeing as how the last I saw of him he was set to go through the finale dialogue, every time I enable and spawn him he will begin the finale dialogue again. That is along the lines of: "It's the same end...", because the dialogue package is still running.

 

Now, how do I set a script to stop being forced into that dialogue topic? So I can spawn him and he'll just stand there.

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I figured it out. There was a script that had been running those packages on game begin. Now however, there's one more dialogue that's running where he says "This is taking too long...".
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