regidia89 Posted April 15, 2016 Share Posted April 15, 2016 The subject is simple;When the player cleared a dungeon which is conquered by one faction, another faction occupied that dungeon after 7 days. For example about ArcJet Systems; The player didn't receive the quest from NPC 'Paladin Danse' or get curiosity about that facility, you can visit. The ArcJet Systems is fulled with Turrets and Protectrons. When the player received the quest from NPC 'Paladin Danse', the facility will be fulled with Synth - Faction : The Institue - insted of protectorns. Paladin Danse's quest is cleared, The synth never respawned because their faction disappeared through the quest. After 7 days (in Vanilla mod), another faction (example the scavangers) will occupied the ArcJet Systems. When you killed them all and came back after 7 days, the scavangers will respawn there. Link to comment Share on other sites More sharing options...
Ekayne Posted April 20, 2016 Share Posted April 20, 2016 arcjet is a little.... different. do you mean to say that area X is full of gunners, and the player clears it, you don't want gunners back re-spawning every time? and for example super-mutants populate the dungeon next time? this is an interesting concept, but the clutter would remain the same giving a thematically super-mutant area gunner signs or vice versa. I don't personally know how to do this though. Link to comment Share on other sites More sharing options...
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