Kendo 2 Posted June 30, 2011 Share Posted June 30, 2011 This is a beta of a summoning/magic mod I'm working on. This is basically a test to see how the summoning concept performs in-game.For the test, I have scripted the spells to be added when the mod is loaded. (They'll be added to a new merchant later.) At this time the spell are all novice level and have no cost to cast. Perk levels and real spell cost will be added after testing. In theory, when a spell is cast, the summoned custom dremora will appear in front of the player, a shader effect will be seen and the dremora will approach the player, if not in combat. If in combat, the dremora will attack any foes present. The dremora have follow packages and will draw their weapons when the player does and sneak when the player sneaks. When the spell duration ends the dremora will fade out and be ready for the next summoning. These are the spells, by perk level and summoned dremora break down:Apprentice - Summon Churl Thrall (lvl3)Journeyman - Summon Kynval Thrall (lvl8)Expert - Summon Kynmarcher Thrall (lvl14)Master - Summon Markynaz Thrall (lvl20) NOTE: Has nudity and requires Robert's Male for the textures to appear properly. It goes without saying that I do not want this spread to the rank and file Nexus members or uploaded elsewhere. :thumbsup: LINK REMOVED Let me know what you think of the mechanics and if anything can be done to improve performance. Everything runs very smoothly, IMO. Since there's no image extensions allowed on this board, follow the link to see what the new dremora look like.http://www.tesnexus.com/imageshare/supporters/image.php?id=1373 Link to comment Share on other sites More sharing options...
Kendo 2 Posted July 5, 2011 Author Share Posted July 5, 2011 Nevermind. It works.Could a passing moderator please close this topic? Link to comment Share on other sites More sharing options...
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