epidemikkkkkkkk Posted July 1, 2011 Share Posted July 1, 2011 Hi guys, Okay here's my problem: I'm working with Nifskope to create custom armor meshes (that is, taking certain pieces from armors and combining them to make my own armor); after I am finished I would rename and replace an existing armor with the mesh I just created. However, when I load up the game, grab the armor from the box (whichever modded armor I replaced) and try to equip it the game CTD. The few times that it doesn't crash immediately my PC would glitch out, with animations not playing properly or walking with a weird pose, which ultimately leads to CTD later. So my question is this: am I missing a step or just plain doing it wrong? I used to create my own custom armor for Oblivion the same way (block>copy branch, paste branch. replacing an existing mesh, etc) and it has always worked properly with no issues on Oblivion. Is modding/messing with meshes different for FO3? I'm not much of a modder, and my skills aren't up to par with a lot of you wonderful modders, but I would like to see my PC with my own armor creations. Any help/advice/comment would be greatly appreciated :))))) ps sorry for the crappy explanation I'm not even sure what the exact cause of the issue is Link to comment Share on other sites More sharing options...
falloutkid12 Posted December 29, 2011 Share Posted December 29, 2011 I have the same problem except my meshes wont show up at all in the geck. :( But to answer ur question, u may be deleting the animations in nifskope (blocks that say "bip0 leg" or "bip 3 clavicle".) To fix it just load a new armor and star over, this time don't delete the lines pointing to body parts. Hope it helped. :) Link to comment Share on other sites More sharing options...
kibblesticks Posted December 29, 2011 Share Posted December 29, 2011 Tutorial. It is different unfortunately. Link to comment Share on other sites More sharing options...
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