AlexxEG Posted July 13, 2011 Share Posted July 13, 2011 I wanna try to make that cactus/lava thing, I want to script something. :P Link to comment Share on other sites More sharing options...
KDStudios Posted July 13, 2011 Author Share Posted July 13, 2011 I'm just gonna go out for some dinner now, so I'll try it out when I get back and give you the results :) If you want to make that cactus/lava thing be my guest :)I still need to make a cactus block which will be easy enough to make. Link to comment Share on other sites More sharing options...
AlexxEG Posted July 13, 2011 Share Posted July 13, 2011 (edited) In order to finish the cactus. I have to edit it's mesh first. So whenever your ready, could you send it to me? Also, how are the lava made? Is it meshes you can walk through? Edited July 13, 2011 by Alexx378 Link to comment Share on other sites More sharing options...
KDStudios Posted July 13, 2011 Author Share Posted July 13, 2011 Ah I'll get it thrown together now then.I may add spikes to it later on. And for the moment the lava is in a solid form so we can't walk through it just yet.Not sure what type of collision I could use with it, not that I can make collision or models anyway. I'm just the texture guy :DPerhaps water collision maybe? That's the only thing I can think of that lets people walk through it and have it's own collision for objects. Link to comment Share on other sites More sharing options...
AlexxEG Posted July 13, 2011 Share Posted July 13, 2011 Hmm, gotta think about that one. Link to comment Share on other sites More sharing options...
KDStudios Posted July 13, 2011 Author Share Posted July 13, 2011 Cactus model and texturehttp://www.mediafire.com/?gyqhimu9mhu5j4nI still need to tweak the collision on it still as it's a bit too high for the model inside it. As for the script, the buttons still don't work :/No idea why they won't :/ Link to comment Share on other sites More sharing options...
AlexxEG Posted July 13, 2011 Share Posted July 13, 2011 Try to change "if button == 1" to "if button == 0"It starts at 0 in MessageBoxes Link to comment Share on other sites More sharing options...
AlexxEG Posted July 13, 2011 Share Posted July 13, 2011 I'm turning off now. I will work on this more tomorrow. Goodnight. <3 Link to comment Share on other sites More sharing options...
tunaisafish Posted July 14, 2011 Share Posted July 14, 2011 Yeah, as Alex states the button numbers start at 0.In 0MCSCraftingBenchScript, it looked like you had the topmost button act as a 'Cancel' button. set Button to GetButtonPressed if ( Button <0 ) ; no button pressed yet. return elseif Button ; A button with a positive number ; Check buttons 1 to 9 ; else ; ;User pressed top button 0, do nothing. endif If you are using the topmost button in FCInventoryCraftingAreaScript, then you'll need a slightly different logic set Button to GetButtonPressed if ( Button < 0 ) ; no button pressed yet. return else ; User pressed button 0 - 9 ; Check buttons 0 to 9 endif Link to comment Share on other sites More sharing options...
AlexxEG Posted July 14, 2011 Share Posted July 14, 2011 I'm afraid that what I tried didn't work. So I have to give up, BUT if I find another way, I will let you know. Sorry. Link to comment Share on other sites More sharing options...
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