avianmosquito Posted July 1, 2011 Share Posted July 1, 2011 (edited) I'll keep this as simple as I can. I need a bleedout script. It needs to be flexible, because I intend to use it for every weapon in the game. I myself do not have the experience to create such a script, so I come to you. What it needs to do: Lower the player's health in 1000 small increments spaced x.x seconds apart. The amount of health lost every x.x seconds should be a multiple of limb damage done, so that armour can affect it. Also, if the damage comes out below one, I need it to count, so if the damage is, say, 0.2 every 1.2 seconds, the player will lose one hit point every six seconds rather than none at all. That's it, really. If you require any more information, I will answer any questions in a timely manner. EDIT: This isn't all I need, I also need organ models that will be given body part data for the purpose of providing the game with more realistic shot placement, but that can wait for another time. Edited July 1, 2011 by avianmosquito Link to comment Share on other sites More sharing options...
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