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securitron screen texture


evan3585

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What file formats are used by Fallout 3?Edit What file formats are used by Fallout 3? sectionEdit

 

All asset files are stored within "BSA" archives in Fallout's "/data" folder. All other game data is stored in "fallout3.esm" which can be edited with the Fallout 3 Construction Set.

 

Graphics

 

3D Models: NetImmerse/Gamebryo "NIF" files (version 20.2.0.7)

Textures: DirectDraw Surface "DDS" files (DXT1, DXT3, and DXT5 format, 8.8.8.8 Unsigned is also supported)

 

Animation

 

Skeletal Animation: NetImmerse/Gamebryo "KF" files (version 20.2.0.7)

Lip Sync: Bethesda(?) "LIP" files (created using workaround with Oblivion Construction Set 1.0)

 

Audio

 

Speech: Ogg Vorbis "OGG" files (Mono, 44.1 kHz)

In-world 3D Effects: Waveform Audio Format "WAV" files (Mono, 22 kHz, 16 bit, PCM format)

Ambient Effects: Waveform Audio Format "WAV" files (Stereo, 22 kHz, 16 bit, PCM format)

Music and PipBoy radio: MPEG-1 Audio Layer 3 "MP3" files (Stereo/Mono, 44.1 kHz, 192 kbps)

In-world 3D radio: Waveform Audio Format "WAV" files (Mono, 22 kHz, 16 bit, PCM format)

 

http://falloutmods.wikia.com/wiki/Fallout_3_modding_FAQ

 

.BSA files are archive files that hold game assets. Unpack them. You will need the construction set to apply your changes. READ READ READ the answers are out there.

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Im going to rip the textures again. They might have got deleted. I just rip everything from the game at once. I dont use the models for modding. I use them for making papercraft models. http://evanspapercraft.blogspot.com/2011/06/securitron-from-fallout-almost-done.html

I use Blender 2.49 to rip the models and convert the dds textures to png.Then I open in Blender 2.58.

I know about ripping BSA files and all that. Just cant find those textures for some reason so I must have deleted them somehow and didnt know I did. Thanks for the help:)

Edited by evan3585
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