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New Settlement Post


beetwen

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As I didn't find any mod that adds just one completely working new Settlement, I wanted to ask you:

 

What would I have to do to create a mod that adds a new settlement?

What HowTos should I read?

 

Best Regards

 

With the Creation Kit coming out probably next week it would appear, I'd hold off until that comes out, as I imagine it will be far easier then.

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I am defintely going to wait for the CK, I just wanted to start thinking and planning already.

 

So maybe someone here knows what to change to get the last bit working, how to flag it as settlement or whatever is necessary.

 

What procedure were you following in your creation of "Breakheart Banks"?

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I am defintely going to wait for the CK, I just wanted to start thinking and planning already.

 

So maybe someone here knows what to change to get the last bit working, how to flag it as settlement or whatever is necessary.

 

What procedure were you following in your creation of "Breakheart Banks"?

most easy way, look at any of the real settlements, lets say we look for ( finchfarm ), there you will see things like dummy/buildablearena/emptytrigger/workbench/recourcecontainer

 

copy those thing as new in to a empty esp, pick the place you wana change, place those things inside the cell, they will auto adjust the names/location, and then adjust the lines that point to difrent things, then you need a encounter zone file for the location(need to set it to no reset/settlement) you wana change, easy to find, and a id-form for adding the place to settlements, location id/file you have to add some keywords, but even so it just don't work

 

for wat i know only 1 was able to make a real working settlement(vault 95/98 i think), but he made a custom cell for it

Edited by speedynl
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