wetblanket Posted July 5, 2011 Share Posted July 5, 2011 My experience is limited to Roberts bodies but with them, very little data is contained in the esp's and you can easily copy it to your 'one' esp. For a long time I didn't use them at all, just copied the relevant parts to the main RBP esp to avoid a conflict. TES4edit is very useful for working out how these body mods work because of the way the data is displayed and compared to vanilla Oblivion values or any other mod. Link to comment Share on other sites More sharing options...
GreatLucifer Posted July 5, 2011 Author Share Posted July 5, 2011 I might be crazy here, but.... can't I just do as I have always done; in my esp, go to "Races", than give things their appropriate meshes and textures...? I don't see how this would not work, as I've been doing it quite some time and it always worked before.... :confused: (or am I missing something here..?) Link to comment Share on other sites More sharing options...
wetblanket Posted July 5, 2011 Share Posted July 5, 2011 Isn't that what I said? ...you can easily copy it to your 'one' esp... Just be sure to examine the mod esp's since body mods are generally organised very differently from vanilla (the Khajiit issue Lfact referred to earlier for instance). Link to comment Share on other sites More sharing options...
GreatLucifer Posted July 6, 2011 Author Share Posted July 6, 2011 Ok, thanks. And thanks to everybody, you all helped a lot :) Link to comment Share on other sites More sharing options...
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