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Game broken with mods


Tyrease

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So, I played this game with only a few mods on a laptop long ago. Since then, I've gotten a better computer and have attempted to play a heavily-modded New Vegas several times but the game would never work. I could never leave the first house and get outside without crashing. However, now I've actually managed to get outside. But when I attempt to leave Goodsprings and head for Primm, several textures just turn black (roads, rock, terrain, crosshair, etc.), the framerate drops, below 10, the game freezes, and then it crashes. I've tried downgrading the NMC texture pack, disabling different mods (some of the graphics ones I use are dependent on each other), archive invalidation, load order sorting, using NVSE loader and 4 GB enabler. Nothing seems to work.

 

My specs:

 

Intel core i5-4690K

GTX 780

16 GB RAM

 

Here's my mod list:

 

-Coito Ergo Sum

-Electro City

-Existence 2.0

-Fallout Character Overhaul

-Fallout New Vegas ArchiveInvalidation Invalidated

-FNV Realistic Wasteland Lighting

-House of Horrors

-HQ Dust Storm FX

-Interior Lighting Overhaul

-Mojave Delight Coolhair Replacer

-Mojave Delight

-Mojave Enclave Mutants

-Monster Mod

-Nevada Skies

-New Vegas Re-Animated

-New Vegas Redesigned 3

-New Vegas Stutter Remover

-Both parts of NMC's medium texture pack

-NVAC New Vegas Anti Crash

-RH IronSights

-Mod Configuration Menu

-The Rockwell Descent

-Weapon Mod menu

-UHQ Terrai

-UIO User Interface Organizer

-Wasteland Flora Overhaul

 

Any suggestions?

Edited by Tyrease
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It may be a "better" system than before, but perhaps not good enough for your desires in certain aspects. The game engine used in FNV is still only really using a single core of a multi-core processor. In such cases, CPU clock speed is more important than number of cores. If yours is not greater than 3.0 GHz consider it "medium to low end" and adjust accordingly.

 

In addition you are "heavy" on graphics demand: lots of texture and lighting overhauls which almost universally means higher resolution which equals more GPU demands. If your video card doesn't have at least 1 GB of fast VRAM or is more than a couple of years old, it not be capable of too much more load. Your hardware specs may offer some insights.

 

Under the circumstances, you need to decide what is more important to you: graphics resolution or FPS. Prioritize your mods. Start from scratch and install one mod at a time and test extensively: interior cells, exterior cells, running from one cell to another, fast travel, turn on "God Mod" (console: tgm) and fight some mobs to see what hits your FPS takes, etc. Then add another and repeat your tests. It's the only way to tell which are having an adverse impact.

 

I recommend you add YUP and MMUE at least to your list of "bug fix and anti-crash" mods as well. If you don't have a stable game (especially with vanilla) all the "pretty" in the world won't make you happy.

 

-Dubious-

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That system should definitely be capable of what you want, so unless you're suffering from a failing video card or system RAM chip your problem is most likely going to be a conflict of some sort. No help for it but to isolate the mod.

 

One thing you should also look into is your video card hardware settings for "anti-aliasing", anistropic filtering, etc. "TweakGuides" has good guidelines for the games software settings and potential conflicts, but some texture mods have particular instructions as well.

 

-Dubious-

Edited by dubiousintent
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