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Is the Large Worldspace Bug from Skyrim still in Fallout 4?


Transbot9

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Just curious if anybody has been able to test if the +/-64 x-axis bug carried over from Skyrim into Fallout 4 (if I remember right, it was havok related, and somehow screwed with activators).

 

It wouldn't surprise me if it might be too early to know since the CK just came out in closed beta (and no, I don't want anybody violating their NDAs). The problem might also have been solved by the Creation going 64-bit or a newer version of Havok.

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