Jump to content

Issue in GECK scripting


RestInPain

Recommended Posts

I'm having troubles getting a mod installed via GECK. It's CaliberX which modifies ammunition and adds a lot more. I keep coming up with an error during writing the scripts to make the ammunition get distributed to vendors across the Mojave. I know the error is in Line 14. But I don't know what's causing the error or what exactly did I do wrong. Can anyone tell me or help me?

Link to comment
Share on other sites

According to the image you do not have a quest called AmmoActivateQuest. Create the quest first, then try saving the script.

so I should create the quest? Though it's for the activation of a few ammo types in game so I thought that script would be enough to activate them. How do I create a quest?
Link to comment
Share on other sites

Under the assumption that "CaliberX" is this mod, you should not need to create a "new" quest. Without digging into it, what's more likely is that the "StopQuest" command should be for "AmmoActivateQuestScript". The name is wrong so it is reported as "doesn't exist". That script is "top level" and should only run once, so it has to stop itself.

 

-Dubious-

Edited by dubiousintent
Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...