RestInPain Posted April 16, 2016 Share Posted April 16, 2016 I'm having troubles getting a mod installed via GECK. It's CaliberX which modifies ammunition and adds a lot more. I keep coming up with an error during writing the scripts to make the ammunition get distributed to vendors across the Mojave. I know the error is in Line 14. But I don't know what's causing the error or what exactly did I do wrong. Can anyone tell me or help me? Link to comment Share on other sites More sharing options...
RestInPain Posted April 16, 2016 Author Share Posted April 16, 2016 Since the image uploader doesnt want to work, here's what it looks like- http://www.nma-fallout.com/attachments/capture-png.3125/ Link to comment Share on other sites More sharing options...
viennacalling Posted April 17, 2016 Share Posted April 17, 2016 According to the image you do not have a quest called AmmoActivateQuest. Create the quest first, then try saving the script. Link to comment Share on other sites More sharing options...
RestInPain Posted April 17, 2016 Author Share Posted April 17, 2016 According to the image you do not have a quest called AmmoActivateQuest. Create the quest first, then try saving the script. so I should create the quest? Though it's for the activation of a few ammo types in game so I thought that script would be enough to activate them. How do I create a quest? Link to comment Share on other sites More sharing options...
dubiousintent Posted April 18, 2016 Share Posted April 18, 2016 (edited) Under the assumption that "CaliberX" is this mod, you should not need to create a "new" quest. Without digging into it, what's more likely is that the "StopQuest" command should be for "AmmoActivateQuestScript". The name is wrong so it is reported as "doesn't exist". That script is "top level" and should only run once, so it has to stop itself. -Dubious- Edited April 18, 2016 by dubiousintent Link to comment Share on other sites More sharing options...
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