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Bullet Damage


hadoumastery

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No offense, but your reasoning is wrong.

 

Depending on the length of the weapon's barrel the bullet is put in, it will either do more or less damage. A .357 revolver would do some damage, but not as much as a .357 rifle.

 

By your logic, you're saying that a revolver and a rifle using the same type of ammo would do the same damage, which would make the rifle useless because, why carry a meter long weapon when my revolver can do the same thing and is more compact?

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No offense, but your reasoning is wrong.

 

Depending on the length of the weapon's barrel the bullet is put in, it will either do more or less damage. A .357 revolver would do some damage, but not as much as a .357 rifle.

 

By your logic, you're saying that a revolver and a rifle using the same type of ammo would do the same damage, which would make the rifle useless because, why carry a meter long weapon when my revolver can do the same thing and is more compact?

Actually no, I am not wrong at all, it is bullets in real life that do the damage, the guns themselves actually only make it more accurate based on how long the barrel is and what condition the weapon might be in. For instance if you shot a 9mm at a gel-test dummy no matter if you use a MP5 or a Beretta 92 you will get the same penetration so long as the bullets are the same grain and have the same amount of powder behind them. The gun itself has nothing to do with the actual damage inflicted.

 

-as a reply to your other statement about what makes a rifle more worth carrying. That would be the accuracy of it. A rifle is more accurate at a longer distance, therefore better to use.

Edited by hadoumastery
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Length of barrel has an effect on muzzle velocity, therefore momentum, and penetration.

Yeah that is right, but still a lot of things gamewise may be easier if it was more bullet biased, but as we have to have a base of 1 point of damage, then perhaps a 9mm pistol would do 1 point base damage, a SMG may do 3 points and a rifle based on 9mm would do 6 points then add the bullet damage depending on the round type, but the major bonus to longer barrells gamewise would really be range. In theory there should be an action point penalty too so pistols are faster than rifles at close quarters :)

I'm thinking you could effect the damage a lot more by bullet type than by barrell length, you could have different powder mixes, different slugs etc.

Edited by ozziefire
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Length of barrel has an effect on muzzle velocity, therefore momentum, and penetration.

Well... yes, but in comparison from SMG to pistol it's not too much of a difference, now maybe a long barreled rifle might be a difference but as stated by the other person, you could just do 6 damage for rifles 3 for SMG and 1 for pistols or something like that, honestly making bullets do the damage have made the game a better challenge for me, since NPCs do more damage now, therefore even if you wear the best armor in the game, you may still have a problem with being outnumbered, now granted it's not just 3-4 shots = dead, but it's still better than the vanilla when you could shoot 50 bullets and not kill an opponent, or have the NPC shoot 50 bullets at you and still live. So all in all it made the game better, since NPCs usually have crappy conditions on weapons.

Edited by hadoumastery
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