Jump to content

Idea for completely overhauling vanilla and modded weapons with one mod


lagennagen

Recommended Posts

Part of the issue with modded weapons is getting certain mod authors ridiculously overpowered guns to play nice with damage overhaul mods. However I think I have a quick and dirty solution. First take a look at a mod like realistic ammo here:http://www.nexusmods.com/newvegas/mods/56221/

What if instead of focusing on the weapon damages themselves, we used some geck function to multiply all weapons damage to the power of zero, making them all 1? Then, we could use a mod like realistic ammo to make all guns, including modded, only do damage based on the type of bullets they use! We could utilize almost any mods we wanted in a balanced and fair manner. We could even make sure all the unique weapons stay in their rightful place as top tier weapons that cannot be substituted!

I really need to finish up that loading screen mod as I promised, but I think this could work out really well assuming the Geck can work with exponents.

Link to comment
Share on other sites

  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...